At the end of the day, if a build works for the player and the player is having fun, that is all that matters. Some players may theorycraft and test out builds to get that extra 1% efficiency while others are content with what they have. Then there is delving into regular play and endless play which may influence trap selection (expensive traps are typically better in Endless) as well as what the player has upgraded at the time.
@Zarcos, alright I'm two levels later now, but I did just get a lightweight trigger so I ran it again on RF Frostbite first wave. Everything the same except I'm now higher level and have the lightweight trigger on the trap. I won the first wave with 6 Rift Points left, its still not stronger than mixing your traps up to maximize them (which got 9 rift points left). A run of any single trap is never optimal, if it were we wouldn't need so many different traps, we'd just spam one everywhere and complain about how easy the game is.
your only seeing your part of the story. If i am useing lightweight trigger on fliptraps, it is best to string them up where able to. As pointed out on outdoor bridges steam vents work even better. However if I am doing this then i am using a mixture of other traps throughout the map to deal with there shortcomings. Because as you stated we can bring more than one kind of trap. While putting stunning on flip traps is obviously a good start and if used that way a mixture is better its not better for that part of the map with other parts like lightweight triggers.I agree with whoever also mentioned Hay makers and push traps also work great with stunning accu parts and most people that use light weight flips use one or the other if not both.
I think I see the issue. People are trying to increase the killing power of flip traps, when flips are far from the best trap for doing that. However flip's have the highest potential for debuffing of any trap. I used to use flips as a killing trap and thought they were terrible at it, even made a post stating such, once somebody told me to try stunning accumulator I switched to using them as a debuff and my killbox's improved dramatically for it.TL:DR Flips are the best debuffing trap in OMDU, and never more than average at killing.
@statboy. i was just trying to point out that your are comparing a 3trap setup (tar, flip traps and spikes) to a single trap setup. to be fair you would have to setup the way that person is. A full row of only light flip traps and then say vic tar and haymakers in a killbox. now you have a 3trap to 3trap comparison. because the person you are hating on that is putting a row of flip or steam vents is useing those other traps in a killbox elsewhere. I can take almost any combo of 3traps and say it is better than just one. I think alot of people on here see your point very clearly, but you don't seem to be as open minded to see it the other way around.