How about maps with destroyable parts? such as walls or bridges? Or being able to blow up things like Ice on walls to open other trap placement opportunities. Some could even make the map more difficult. This is really a large missed opportunity at this time. I mean after all we are under siege!Currently one map (I recall) does have this to some effect and that is the stables where the chicken coop gets blown up, but having some that we have the ability to control.Lets suggest it this way, there are 2 paths that the orcs are coming down, but it is the same lane, one side has lots of ceiling space, but the other side of said wall has a pool of lava. Now say we place a boom barrel next to said wall to force them down just one side, destroy it from one side to make use of ceiling, destroy from the other and the wall falls that way to make use of the lava.This could add so much use to some traps that (really) have no other use or should I say aren't used such as decoy or boom barrels!!It would add soo much replayability to maps as well by being able to find things that can be blown up!
This is a very interesting suggestion but I feel like it would be an enormous undertaking to develop and implement it.
Currently one map (I recall) does have this to some effect and that is the stables where the chicken coop gets blown up, but having some that we have the ability to control.
This is only an illusion, there is no wall.You can walk through the wall there because it is scripted to not be there.