Temple Graveyard ending match before last minions spawn

Same bug as in Avalanche, Temple Graveyard's half last wave can be skipped by killing the minions that spawn from the 2 first gates fast enough, making the match ending while the minions of the last 2 gates are spawning.

Temple Graveyard Rift Lord, 2 players.

Comments

  • Thanks for reporting, we'll investigate this and get a fix in for a coming update!
  • edited March 9
    This seems to be a bug on almost every map.  Basically if you clear all the enemies off the map before the next set of enemies are supposed to spawn it will trigger the next wave.   If that next wave is the end of the game then the game just ends instead of finishing all the spawns. 
  • edited March 9
    SeanPoe said:
    This seems to be a bug on almost every map.  Basically if you clear all the enemies off the map before the next set of enemies are supposed to spawn it will trigger the next wave.   If that next wave is the end of the game then the game just ends instead of finishing all the spawns. 
    Yes, it might be a common problem for all maps. However not all maps have delayed enough spawns to let this bug happen.

    And it doesn't happen every time you clear everything. Some maps or gates seem to spawn waves in segments and there are occasions when even clearing all the minions of a segment, it doesn't trigger the next wave, but on other maps like eventide docks it's doable.

    Also different party sizes seem to affect the spawn delays between gates.
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