Having a higher chance of dying and losing because another team want you dead isn't my idea of "fun" and then there might be a pvp meta which might have to be nerfed which nerfing it will also do so for pve as well. "After a while of playing the same maps where everything is always the same, it can get boring and feel very grindy" Is what needs to be worked on not sweeping it under the rug with other things that might follow.
PvP indeed will come with metas and "supposed" defeats. In PvP, there must be a winner and there must be a loser, the preview shows it.And no PvE player would knowingly go to the mode, where he is SUPPOSED to be defeated. One thing is to tackle a trial with his team, maybe lose once or twice, but tackle it - the other is to play the "real player casino".
Well, we're beating a dead horse talking about Siege here, but I will say this... One of the problems with MOBAs, in general, is that they seem to have trouble attracting players if teamwork is too important. There's a balance between making the game co-op and giving players the ability to carry their team through individual skill. The closer a co-op game is to the "playing by yourself with friends" design that League of Legends has, the more accessible it is. Objectively speaking, I think Heroes of the Storm is hands down a better game than LoL, but it's never going to get the same traction because team play is so key to victory in HotS. Same thing with Siege. Excellent design, lots of fun, but it required more teamwork than even HotS. I think it was always going to be niche because of that.
What I have seen of Sabotage doesn't appear suffer from anywhere near the same amount or severity of design issues that Siege did. That is entirely true. "Sabotage is an extension of Survival" seems to be an accurate and nice way of putting it. I still see a few scant things that it has in common with the old Siege mode.People in this very thread have expressed a disinterest in playing Sabotage due to its competitive nature. Other people are very excited about there being some new PvP content. I don't want to sound overdramatic, but there's a real chance that the introduction of Sabotage will split the playerbase. New players will be sold on the game based on only the PvE/PvP section of the game and never play the other one. Queue times for both modes might be even longer then they are now as a result unless the playerbase surges at all levels and stays there.Competitive games by their very nature require a stronger balance than cooperative ones. I'm sorry to state it in such an unfriendly tone, but I don't feel like the game is in a good enough place, balance-wise, to support a competitive mode. Due to the highly random nature of chests, players of a similar account level can have WILDLY different loadouts. Some players will be matched together who are at a severe disadvantage to the enemy team before the game even starts. Or on the flip side, some matches will be complete walkovers. Neither of those are very fun for long.I'm very eager to see how Sabotage turns out in practice rather than theory, I'm just worried.
Developer Comment: When testing Sabotage, it became very apparent that
Dobbin was far too powerful. These changes are designed to make him a
competitive choice rather than a mandatory one.