- We couldn't let the player decimate minions, because the enemy team used those minions to score.you had account level scaling before, surely this can be solved by scaling the damage done to minions in siege.-
Every hero in survival needed to be effective at clearing waves, which
is different than in siege, where you want heroes to have different
roles.make some heroes siege only, and some heroes survival only. You don't have to make all heroes suitable for both modes.- In Siege, we wanted to make hero abilities have lots of
counter play options, which only makes skills have less punch in
survival.again, adjust the cooldown/damage so that the same "in your face" from max will deal different damage and have different cooldown in siege and survival.- In Siege, making combat fast made the game too frantic, but survival players wanted fast combat.why would this be a problem? siege and survival have different minion waves. the time for each siege wave was a fixed number while survival needs all minions to be cleared to advance into next wave. The survival pace can be totally adjusted by adding or removing minions from waves.- Trap upgrades and trap parts couldn't be used in siege because they severely imbalanced the game. and we had no problem with that? siege traps are all level 1 traps without physics. it was working fine
@ShadeDev , would you answer some of those unanswered questions pls? Questions Not answered yet:
Q: How will the controller setup work? Although @Hypovolemic have something in mind it is not officially answered.Q: Sabotage will reward specifically ONLY sabotage cards?Q: If new trap, guardians or gears are added in the future how players that
played every hero and maps are gonna be able to get those stuff, by
playing sabotage?Q: How is a commercial release is gonna affect the game? By that I mean what is gonna
be different with the end of Beta and the beginning of the commercial
release?Q: New Achievements with Sabotage?Q: At maps
that have more than one gate, Does cast minions come from random gates
or players have to choose where they are gonna come from?
Q: Sabotage will reward specifically ONLY sabotage cards? Yes. Except the XP daily quest is replaced with a Sabotage daily quest for a chest. That chest is a Survival chest for your current bucket.
Q: Sabotage will reward specifically ONLY sabotage cards? Yes. Except the XP daily quest is replaced with a Sabotage daily quest for a chest. That chest is a Survival chest for your current bucket. Based on that response,Q: How is a Sabotage only player going to obtain sufficient trap rewards to maintain an appropriate trap level for their account level?