IMO they are really bland/uninteresting "traps", same for the other ones that buff your damage/defense.It always feels really bad to sacrifice a trap slot for these "traps", imo they should just rework them and give separated/extra slots just for them.
Mana Well and Healing Well are amazing, especially Mana Well. Do you like spamming abilities without a care in the world? What is that, you run out of mana? Not any more kiddos! You got Mana Well on your side. Mana Well makes ability users dreams come true.
Shield Powerup not the best you say. I say you madmen! Do you enjoy dying in Overtime? If so, ignore me. If not, Shield Powerup saves lives! You getting sniped by archers with "homing" arrows? Not today kids! With this simple little shield, you can survive even the most accurate of shots. What was that? The big meanie bo beanie orc oronie hitting you with his big club and it leaves a fierce mark that only mamma kisses can heal? Well no need to fear lads, the liquid in this powerup contains 100% genuine mamma kisses. You don't need to worry about no mean orc no more!
On a serious note, these traps are fantastic. I enjoy being the support/utility person. I don't understand why people think it's boring. You get such a stronger degree of control on how matches are played compared to people with pure trap loadouts (especially so in Sabotage). You are the one dropping barricades and controlling how the minions will path. You are the strongest factor in determining if a kill box is effective or not. You are also the only player who has to micromanage traps (except for Boulderchute and Icicle Impaler) because if a suicidal kobold comes along you will be the one replacing that barricade.
With the up and coming patch tomorrow, Health and Mana siphons are getting nerfed by 50% which in my opinion will make Mana Well and Healing Well even more desirable. Also Chaos Trials come out tomorrow, in those trials you will have a chance to have the Poison spell on you for the entire match or even the Mana Drain spell. Mana Well and Healing Well looking even more desirable now I bet, especially if you plan to make it to the far reaches of Chaos Trial (the 12th tier).
I haven't tried much of the Powerup Damage trap but when that baby hits level 7 (and boy oh boy is it close) I am going to play around with it. It may not be the best thing ever, but if you have multiple lanes funneling into a singular kill box what can go wrong with 20% more hero damage? I think this game has a more focus on heroes than traps, not saying that traps are lacking behind but look at the heroes. They are all flavorful, cool, fun and play differently from one another. Why wouldn't you want something on your loadout that makes heroes more hero-ee?
I understand why people favor the trap loadout more than the utility counterpart. I too enjoy getting those sick combos, giving orcs the gift of flight, or literally seeing minions explode before your eyes in a grand display of gore confetti; however, these utility traps are great and can help you get more enjoyment playing with your heroes. An example would be Smolder, she is very mana dependent and it felt very constricting being forced to decide if I should Dragon's Breath or Heart of Flame. It wasn't that enjoyable, but with Mana Well I don't have to worry about that at all! I just spam all her abilities, always on fire, always breathing fire, always at full Mana. It's as if someone activated the God Mode cheat code.
Like Overload and Quarter Pounder?
Why would you trade a trap slot for a trinket slot?
I can do that without the mana trap. Perhaps if the mana trap's regen weren't canceled by taking damage...that definitely feels like a legacy from Siege.
That doesn't sound like a very fun modifier.
If all the buff traps lost their Siege-legacy gimps (eg:shield times out, damage stops mana regen dead in its tracks), maybe. Being strong-armed into using a trap? I'm not too keen on that prospect, make me want to use the trap on its own merits plz.
Today on Chaos Trials we got a modifier where the camera stops working when our health drops below 50% That doesn't sound like a very fun modifier.If all the buff traps lost their Siege-legacy gimps (eg:shield times out, damage stops mana regen dead in its tracks), maybe. Being strong-armed into using a trap? I'm not too keen on that prospect, make me want to use the trap on its own merits plz.