vrmlbasic said:My only hangup on the move so far has been that in order to roll to the left I have to shift my hand positioning. ...Given the outta-left-field "Wild West" theme of Deadeye, and OMDU's shared history of voice actors, I was a tad surprised that the character doesn't sound like The Sheriff from Borderlands 2/Pre-Sequel.
I'd rather not see cooldown gimps on the mobility options. A cooldown on a role doesn't make much sense anyhow, as it's nothing magical. I'd suggest that it should only use mana if the player has selected the offensive Weavers for it.
...BTW, is Deadeye supposed to be related to Bionka somehow? The voice really throws me off lol.
Also, since she was given a "wild west" motif, perhaps the Clint Eastwood inspired skin should be the default? The current default skin doesn't jibe with the character, it's akin to if the ninja skin were Gabriella's default option.
@Bloodess, I disagree about the razor wire. Whilst you are correct what Deadeye should maintain a distance, her razorwire is good when things get too close. It has a throw range to it which isn't far, but isn't too bad. Her bomb does pretty good burst damage and can take out unstable rifts in one hit.The way I have been playing her in survival up to and including RIft Lord levels is using a combo like this:1. Razorwire2. Fire wall (from fire wall bracers)3. Roll back4. Primary attack5. Bomb