they were a lot better for the game when they targeted the players rather than the barricades. in their current state (if they were left to target cades) they should also have an additional component where they are agroed very easily by nearby heros. in this way if your standing behind the barricades you could have the ability to kite them somewhat before they reach the barricade or even thought the cades a bit .
to be clear I hate this change and it has the potential to just drive me away from the game entirely. on its own it wont but its if enough of these antifun changes happen ill just .... move on because of them.
Well, it was an intended "fix". They were always intended to work this way.HOWEVER, it sounds like the "fix" made firelings much less fun and too hard to deal with. We obviously don't want that to be the case.Currently, we are thinking of lowering their speed/health and making only 1 spawn from a fire elemental. What are your thoughts on this change?Alternatively, we are considering reverting the "fix" to firelings.
I stopped playing the game, until the next patch. I just don't want to waste my time on this. Level with fire elementals on high level of CT = lost key. You just can't play against that. To people who are telling that it is the only way to win Sabotage: Do you really need that Press x to win button so much?
I think its quite hilarious that thinking the change to one unit was the panacea to fix sabotages ultimate weakness( and reason I don't play it) sudden death. It may have some merit that having an additional barricade breaker helps but that's not the issue. the issue is fire elementals spawn were unique in that they spawned player hunters that went boom and could still hurt barricades(essentially walking grenades that followed the player). it would have been a better choice if they made earth or ice elementals target cades and attack them manually with their spawn. I have adapted my game play to deal with the stupid fire elemental spawns; do or die. Do I think its a fun change that added more positivity to the game? No I do not. They make high level CT pointless. And oddly enough in their original incarnation they still were a threat in high level CT anyway due to they may just hunt you down and kill you. CT was the solo or coop players chance to experience sabotage randomness without the bullshit gambling for a game wining spell in overtime. Now I struggle to find a game that seems like its more fun than work T7 and above in CT.
im not even going to get started on how dumb it is that the spawn still happens when the elemental is thrown off a cliff...........