Debilitation resonator currently does not work as described in tooltip.
Reduces the armor of enemies damaged by the trap by -50 for 2s. Debuff does not stack with other Debilitation Resonators.
This would imply that any mob hit by the trap for 2s
will take increased damage from player and trap physical sources.
It does not. It works as follows
The first hit of a physical trap
with this slotted doesn't apply the armor debuff in the calculation.
e.g. a 100 damage trap that hits quickly on the first hit is 100
The second hit of physical damage within 2s applies the armor debuff into the calculation of damage. e.g. 133 dmg on the second hit.
It does not increase the damage of players who deal physical damage within 2s unless it is slotted on Ice Shard. On 4 tested traps Brimstone, Cursed, Grinder,scorcher it does nothing for player damage. This is directly contrary to the tooltip or bugged.
Please update your tooltips on this resonator and the controlled resonator as well as oziel.
"Increases the trap's damage to stunned, slowed or rooted enemies by 30%" - From the wiki
"Increases the trap's damage to stunned or rooted enemies by 30%" - In game
Recent tests from Timemaster show the wiki tooltip is correct and the in game is wrong. In what world is a wiki updated to be more accurate than the in game information.
Oziel stacks tooltip not updated for 2.4.
Shade what gives with this man? You have to realize obviously being a gamer yourself, this kind of inconsistency is really frustrating for the player base.