TLDR : I like her and she still has a place but where she truly shined which was End game took a hit. Essentially taking what I consider a deceptively high tactical skill char and making her more appealing to new players by adding unneeded mobility and heal.
For starters ..... shes a starter character. She has a lot of great potential and works well in kill boxes and bunching up people before them ( although this aspect recently took a large hit for late gamers). In this regard she suffers from people using her a lot when they first start while at the same time not really having any idea just how powerful her skills really are. Until they develop good kill box strategy and flush out their traps she will seem lack luster. Her new blink skill for these players will seem like a huge buff because they never have to use it for its key component of crowd control, and a heal has lazily been added to it. Lets face it adding a heal component to any ability it will make it vastly improved and is lazy design.
For better or worse she still shines for master and rift lord level gameplay especially once you develop your arcane traps. By taking the stun on her blink, extending the duration of mez, and making mez persist though damage you essentially can chain stun mobs for the duration of your unchained bar. You would basically (literally) jump forward into the mob and before you hit the ground hit blink to send you backwards. Then mez and repeat. This is extremely hard if not a gamble to do now due to the fact that blink is now very hard to blink backwards mid air( if not completely unresponsive). This was a very strong tactic in late game endless and CT but due to the fact things can start to nearly one shot you jumping in and doing this is not feasible anymore.
Tips for new players:* Use mesmerize before your traps to bunch up units. Then wait for mob to exit killbox and kinetic pulse them back through it.* If you use kinetic pulse then use your unchained you can use it again. save unchained for emergency pulse usage.
* Your kinetic pulse respawns your summoner traps unit. if he dies you can pulse him back to life in a pinch.
* The more dense your traps are in an area the more useful your kinetic pulse will be so small or cheap traps will be very useful. Using ice traps with balistas (with an ice resonator) in a small space will murderface any dense mob. the pulse will set off all the balistas at once and there will be a high chance you will freeze something for bonus damage.* Additional spike traps before you kill box will be very effective due to your knock back of pulse.
* Once you build up some archane traps her damage goes up considerably so retry her later once you can put that together.