Fix one thing and break another

2 days ago, before the patch update the teleportation ring was working 100% perfect and as intended on PS4. It would teleport me to the rift everytime.

now it is messed up and does not work as intended, as I already know pc players have expressed a problem with it. now we both share common grounds with this bug. 

Why do you release old bugs into new  patches?

why has this not been fixed for PC after so long?

dont get me wrong, i do appreciate the  hard work that goes into the whole process of creating games. 

Look back into the previous PS4 update, maybe you will find out what made the teleportation ring work 100% perfect. This way you can address the problem.

Comments

  • They have fixed it for pc. So the playstation is getting the fix next update.

    But at the moment i'll tell you something fun to do. Go on temple graveyard with smolder fire a primary into the sky. Then teleport now you are in the sky.
  • CzassityCzassity Moderator, Robot Entertainment
    Hello SecondHeartbeat,

     Thank you for playing Orcs must Die! Unchained and for taking the time to report this.

      The Teleportation ring has received several reports of errors occurring since the most recent patch- and we do apologize for any inconvenience that this has caused you. This error was resolved for the PC edition, however the it is still impacting the PS4 build at this time. Our QA and technical teams are currently investigating and have a resolution in place which we expect to see with the upcoming Wu-Xing patch on the 25th!
  • rayleiraylei Member
    edited October 12
    I see a pattern:
    a bug->reported->fixed in patches after MONTHS later-> the fixing create more hidden bug and NO one knows(otherwise it wouldn't be released right?) ->discovered and upsets the players(cuz from players' perspective, it took really "long" time to fix bugs, the patches are taking REALLY REALLY LONG TIME before released) and new bugs(due to the fixing) appears to be out of nowhere to players)->fixed months later->repeat

    Same goes to the balancing..and it gets worse when balancing introducing new game-changing mechanics
    So this is how we add small words under our post/comments.
  • @Czassity Just for clarification, I know text can be misinterpreted easily. The only reason I'm reaching out here is because I appreciate this game and care about it. In no way was any of what was written out of anger or anything like that.

    @DaTeddyBear
    Glad to hear PC has it fixed.
  • @DaTeddyBear

    if you really want to have a party, there's this funny bug where you can spawn about 20 mercanaries and they will all attack you at once - gates of thuricvod 
  • TimeMasterTimeMaster Member, Early Access
    @DaTeddyBear

    if you really want to have a party, there's this funny bug where you can spawn about 20 mercanaries and they will all attack you at once - gates of thuricvod 
    What? How? :D :D
  • @DaTeddyBear

    if you really want to have a party, there's this funny bug where you can spawn about 20 mercanaries and they will all attack you at once - gates of thuricvod 
    I thought only 5 could be on the map at once. Some Hardcore fights 
    Me and Teddy had some fun times with just 5 running around

    Tell us how?
    Keep it secret, Keep it safe.
    New? Here are some Game Tipz.
  • Not sure how to 100% replicate, I saw it in Chaos Trials on Gates of Thuricvod just a few hours ago today on PS4 

    There was a spot in the lava I saw this person jumping in over and over, everytime he died a merc would spawn in behind the first door waiting, as you could see the merc on the radar and also popping up on the screen showing you which one is spawning.

    Keep in mind, this is before we even started Wave 1.

    By the time the first wave started and the door opened there was about 20 mercanaries plus all of the normal enemies.

    Was the craziest thing I've seen in this game.

    If I come across it again, will most definitely save the video and post it.
  • Not sure how to 100% replicate, I saw it in Chaos Trials on Gates of Thuricvod just a few hours ago today on PS4 

    There was a spot in the lava I saw this person jumping in over and over, everytime he died a merc would spawn in behind the first door waiting, as you could see the merc on the radar and also popping up on the screen showing you which one is spawning.

    Keep in mind, this is before we even started Wave 1.

    By the time the first wave started and the door opened there was about 20 mercanaries plus all of the normal enemies.

    Was the craziest thing I've seen in this game.

    If I come across it again, will most definitely save the video and post it.
    Sounds like the Mercenaries Spawn On Death modifier. It can be really fun and annoying at the same time. Especially if you decide to die before the game even starts.
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