The antidote attuner is new attuner which will heal any debuffs. (Not chaos trials or sabotage debuffs).
The sand mages will be similiar to the other mages. But their attack is a cloud of sand. Which they throw in an arc until it hits the ground. The cloud will be like Dobbins one. Dealing damage per second and a slight slow. A sand mage will not throw another one until the previous one disappears. Killing a sand mage will drop a potion which will cure you of the scorpion's poison. If you aren't poisoned then it will heal you 10% of your health. (This maybe a bit to good but the scorpions will have the same movement speed as the mages so you will find them together.
Boss: Crumbling Sphinx: A large sphinx statue. It is partially collapsed causing a cloud of sand to follow it around. The sand cloud will deal 10 damage per second. If the sphinx passes over a bandage left behind by a mummy then the mummy will rise again on full health. The sphinx has high health.
@Kulina Is it possible to make it a thread like the skin and traps thread? Just asking so people can share their ideas on the same place