Release 1.1 - Oath of the Arctic Prince

SixOkaySixOkay Member, Master Founder, Robot Entertainment, Early Access
edited April 2016 in The Archive

Release 1.1

Release 1.1 - Oath of the Arctic Prince

Releasing April 21, 2016

Centuries ago, the grizzlies pleaded for the Order's help in defending their lands against a massive orc invasion. The grizzlies had never encountered the orcs before, and were caught unaware by their numbers and brute strength. The Order courageously helped their northern neighbors, fighting back against the orcs and sacrificing many of their own in the fray. Once the orcs were defeated, the grizzly royal family swore an oath to the Order that they would come to their aid and repay their debt to them, no matter the cost.

Now, the time has come for that oath to be honored. With the threat of an invasion looming over the Territories Humaine, it comes down to Prince Tundra Frost, the Oathkeeper, to pledge his troops and his life to the defense of Eventide Cove and the Capital of the Territories Humaine.

New Hero: Tundra

  • Permafrost Passive: Frozen minions take more damage from Tundra and remain frozen longer. +100% to damage and debuff duration to Frozen-affected minions.
  • Icicle Burst: Tundra shoots 3 rapid-fire icicles, dealing frost damage to enemies.
  • Wall of Frost: Creates a wall of frost in front of Tundra that blocks the movement of enemies. The wall melts after 5s.
  • Flash Freeze: Releases a blast of ice, instantly freezing every enemy in a narrow area, regardless of frost immunity.
  • Avalanche: Tundra becomes a giant snowball, increasing his movement speed and dealing frost damage to enemies he rolls over.
  • Unique Trap – Saw of Arctos: A long narrow trap that slices though enemy minions with an ice blade, dealing frost damage and casting Chilled on them.

Tundra's Weavers

Avalanche Potential
Removes Avalanche's time limit and reduces its cooldown by 20%.
Brittle Ice
+25% damage to frozen enemies
Permafrosty Saw
Permafrost now affects Saw of Arctos. Its damage is also increased by 50%.
Frosty Aura
Melee attacks against Tundra slow enemies by 30% for 3s. An enemy can only be affected once every 20s.
Snowballing
+20% to the damage of Avalanche. Also increases speed and maneuverability during Avalanche.
Chilled Weapons
Tundra and allies that pass through Wall of Frost gain +20% frost damage to their primary attack for 4s.
Deep Freeze
Increases Permafrost's Frozen debuff duration by 25%.
Crushing Flow
When Tundra emerges out of Avalanche it now deals damage in a small AoE.
Icicle Assault
Icicle burst now fires additional icicles.
Packed Powder
+40% damage reduction during Avalanche.
Shattering Icicles
Each icicle from Icicle Burst explodes, dealing 50% more frost damage in a short radius.
Ice Armor
Grants allied heroes hit with Flash Freeze a shield worth 35% of their max health for 7s.

 

New Survival Battleground: Avalanche

Tundra and his grizzly warriors have iced down Eventide Fortress to protect it from invaders. Unfortunately, the Unchained have adapted to Eventide Cove's new frigid climate.

Basics Tutorial

  • A new optional basics tutorial has been added. This tutorial teaches basic controls.

UI

  • Roll-over rewards have been added to the post-game screen for more details.
  • The play screen has been completely redesigned.
  • When a trap is selected for placement, its tooltip is now displayed on the screen.

Survival

  • Additional ice and fire minions have been added to harder levels. These minions are resistant to their damage type.
  • Enemy bot heroes will now try out different skins.
  • Some balance adjustments have been made to a few battlegrounds.
  • A soft barrier system has been added to battlegrounds to prevent players from leaving the playable area easily. Players will take damage quickly while outside the playable area.
  • New Survival Bosses
    • Snowflake - The frosty conditions on Avalanche have made the climate more comfortable for the yeti, who have made their way into the region. The most notorious of these yeti is the incorrigible Snowflake. When angered, Snowflake loves to lob deadly snowballs at her enemies. If encountered, it is best to get out of her way!
    • Iceberg, The Ice Lord - The release of frost magic in the Avalanche conflict has attracted the attention of Iceberg, the Ice Lord. Always vigilant, this ice elemental will seek out and punish those who misuse ice magic. He is not happy that the Unchained now have the power to use frost magic.

General

  • Traits that provide healing and mana near traps have been improved by 20%.
  • Secondary trait effects that provide 5% movement speed have been reduced to 2.5% move speed.
  • Traits that provide healing and mana near guardians have been updated to only provide bonuses away from enemy heroes.
  • 4-star bots are now easier.

Unchained Fortress

  • Trees have been added to the outer lane to block line of sight.

Oziel

  • His starting mana has been increased from 190 to 205.
  • He now gains 0.5 mana per soul stack, down from 1.
  • Oziel now gains full benefit from each stack until 350 stacks, up from 200.
  • Oziel now gains 20 stacks from player kills or assists (he previously gained 10 stacks from a nearby enemy player death).
  • Desecrated ground no longer guarantees soul stacks.
  • Wraith Surge now caps at 3 stacks.
  • Wrath Surge projectile collision increased by 25%, making it easier to hit.
  • Haunting Spirits no longer deals area damage.
  • Haunting Spirits now casts more quickly and can be cast while moving.
  • Haunting Spirits now lasts 10 seconds, down from 20.
  • Haunting Spirits can now re-target the same player after 1.25 seconds, down from 2.
  • Tier 1 Weaver Extra Vampy now grants 10% bonus lifesteal, down from 15%.
  • Tier 1 Weaver Consecration now reads: Deaths on Desecrated Ground guarantee stacks for Soul Harvest, regardless of location.
  • Tier 2 Weaver Reaper has swapped locations with Tier 3 Weaver "Posthumous Servitude."
Developer Commentary:
We had a couple of goals with Oziel's changes:
  1. We wanted to allow players to counter Oziel's ability to gain souls. Before, Oziel could play very safely and still gain stacks. Now, he must take significantly more risks to become powerful. This also means that enemy players can deny him souls more easily. The intent is not to "nerf" him, but to make him more challenging to play, incentivize taking risks as a player, and to give his opponents strategic ways to counter his abilities.
  2. We also wanted to simplify his baseline skills. Oziel's skills are a bit of a mouthful, and many players had no idea that his skills had the listed secondary effects.
  3. We wanted to reduce his burst as well, but not overall damage. Oziel could reach crazy-high levels of burst damage. His burst is still very high, but we have transitioned some of that power into sustained damage to make him less frustrating.
  4. Lastly, we wanted to improve his quality of life. Haunting Spirits had a long cast time and Wraith Surge was too difficult to hit.

Zoey

  • Book Club damage has been decreased to 20 from 60.
  • Chaos Blast damage has been reduced to 105 from 115.
  • The tier 4 weaver upgrade for Zoey's ultimate no longer reduces its cooldown. Instead, the vortex effect is much more pronounced.
Developer Commentary:
Zoey's burst damage against melee heroes was too high. These changes are designed to address that. Also, Zoey can no longer clear a wave every single cycle during the late game

Arcane Bowling Ball

  • Now limited to 4 placed per game, down from 6.

Arcane Phaser

  • Now expires after 9 fires, down from 10.

Lightning Rod

  • Damage reduced to 85 from 95.

Shock Zapper

  • Damage increased to 350 from 320.

Magic Barriers

  • Health lowered in survival by 20-40%.
  • Rear barrier health lowered by 15% in siege.

Bug Fixes

  • Arcane Anomoly and Arcane Bubble Blower will no longer consume mana and cooldown when it fails to spawn.
  • Fixed an issue where the hit feedback sound would play when hitting allies.
  • Dobbin's Mineshaft Shortcut and Cygnus's Rift Shard will no longer allow you to begin casting in an invalid location.
  • Fixed multiple game hitches.
  • Fixed an issue where matchmaking would not properly remove AFK players from queue.
  • Fixed an issue that caused the weapon auto-reselect code to stop functioning. If players spam click with a trap selected, their weapon should be re-selected.
  • Players will no longer time out as quickly when attempting to connect to the game.
  • Fixed issues with the Unchained activation sound stacking.
  • Many tooltips have been corrected.
  • More party bugs have been fixed.
@SixOkay
Robot Entertainment | Marketing Manager
Post edited by SixOkay on
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Comments

  • Rys4kRys4k Member
    Boo, hiss; 

    ARCANE BOWLING BALL

    • Now limited to 4 placed per game, down from 6.
  • ExhayleExhayle Member, Master Founder, Early Access
    Yesss... Zoey and Oziel changes!  I like it!  Great patch notes!

    Re: 4-star bots are now easier... I'd love to see a 5 star nightmare bot mode eventually just for the challenge of it!  

    Oh.. and how about an achievement where you can receive somewhere around 2 million motes if you can successfully close out a nightmare bot game in under 9 minutes?  :-P  You can dangle motes in the air in unreachable places to tease us while we're playing it.  You can call it Nightmare on Mote Street.  I'm diggin this idea.  I also haven't gotten good sleep in a while.  
  • Void2258Void2258 Member, Master Founder, Early Access
    edited April 2016
    Any fix for the trap fire timing problems?

    Can Zoey still freeze people inside her ultimate? That is a major problem since it effectively lets her stun people inside so they can't escape the damage. Also, have the issues with her not going into her ult properly but it still giving the visual, locking her in place, and going on CD been fixed?

    What does permafrost do to heroes? It's not clear. Do enemy heroes get stunned longer or just minions?

    Are soft barriers survival only? Do soft barriers effect hitting people out of the playable area (right now only applies to Zeoy's book, but will be relevant as others like Ball & Chain come back into the game)?

    Wall of frost description doesn't mention that allies can go through it.

    Also Grammar Police: "Shattering Icicles - Each icicle from Icicle Burst explodes, dealing 50% more frost damage in a short radius." Should be "small radius." You can have short range but you have a small radius.
  • ShadeDevShadeDev Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
    Void2258 said:
    Any fix for the trap fire timing problems?

    Can Zoey still freeze people inside her ultimate? That is a major problem since it effectively lets her stun people inside so they can't escape the damage. Also, have the issues with her not going into her ult properly but it still giving the visual, locking her in place, and going on CD been fixed?

    What does permafrost do to heroes? It's not clear. Do enemy heroes get stunned longer or just minions?

    Are soft barriers survival only? Do soft barriers effect hitting people out of the playable area (right now only applies to Zeoy's book, but will be relevant as others like Ball & Chain come back into the game)?

    Wall of frost description doesn't mention that allies can go through it.

    Also Grammar Police: "Shattering Icicles - Each icicle from Icicle Burst explodes, dealing 50% more frost damage in a short radius." Should be "small radius." You can have short range but you have a small radius.
    This patch was finalized long before you posted about trap timing issues.  We are looking into adjustments.

    Zoey can still freeze people inside her ultimate, we are also still discussing that.

    Permafrost does not affect heroes.

    Soft barriers are survival only.
    Doug Houserman
    Robot Entertainment | Lead Balance Designer
  • TimeMasterTimeMaster Member, Early Access
    Oziel changes look interesting.

    However, zoey and stinkeye nerfs? Where are the nerfs for dobbin and cygnus?
  • CongaConga Member
    edited April 2016
    I feel like Oziel didn't need to be simplified and he was fine as a "He's as good as you are" character but oh well~
    He died really quickly so I don't see the need for a nerf~

    Other than that, better matchmaking is always beautiful~❤
    It's also good to see Zoey getting some nerfs she finally deserves, it might not fix the ice damage problem but it's a start~
  • ShadeDevShadeDev Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
    Conga said:
    I feel like Oziel didn't need to be simplified and he was fine as a "He's as good as you are" character but oh well~
    He died really quickly so I don't see the need for a nerf~

    Other than that, better matchmaking is always beautiful~❤
    It's also good to see Zoey getting some nerfs she finally deserves, it might not fix the ice damage problem but it's a start~
    As mentioned, the goal was to keep Oziel's average power similar to before.
    Doug Houserman
    Robot Entertainment | Lead Balance Designer
  • ZartonZarton Member, War Mage Founder, Early Access
    Oziel changes look interesting.

    However, zoey and stinkeye nerfs? Where are the nerfs for dobbin and cygnus?

    what nerfs are you looking for specifically?
    Student in the Center of Orc Tolerance & Understanding. http://www.orcsmustlive.com/index.html

    Orcs are our friends and we must learn to not kill on site.
  • FenwigFenwig Member, War Mage Founder, Early Access
    NEW MINIONS AND BOSSES HYPE!
  • Still no fix to the broken crafting system?
  • MitchellWMitchellW Member, Moderator, Master Founder, Early Access
    Conga said:
    I feel like Oziel didn't need to be simplified and he was fine as a "He's as good as you are" character but oh well~
    He died really quickly so I don't see the need for a nerf~

    Other than that, better matchmaking is always beautiful~❤
    It's also good to see Zoey getting some nerfs she finally deserves, it might not fix the ice damage problem but it's a start~
    I think I've seen you on the Steam forums too! Welcome!
  • JstLinkJstLink Member
    edited April 2016
    "A new optional basics tutorial has been added. This tutorial teaches basic controls."
    Awesome to see new tutorials, but are y'all planning on implementing a much bigger or multiple tutorials that are mandatory so players aren't completely confused on how to play the game? Makes it hard to keep new people in the game if they are clueless, makes for a frustrating experience.

    Will y'all be addressing receiving pve loot (like consumable potions) for pvp games? Pretty frustrating since I don't really play survival and don't care for any reward for that mode.

    Y'all also mentioned that since you have added fire and ice minions, and they have different resistances, that it will encourage us to try new trap combinations and what not to kill these minions. How is anyone supposed to experiment with anything when no one can make anything? I know you said there are major crafting changes to come, just seems a slap in the face to taunt us with new content that we can't take full advantage of and we probably aren't going to be able to provide the best feedback for this reason as well. Makes one wonder if you aren't holding the crafting system intentionally and implementing new things simply to try and squeeze more micro transactions out since that is by far the quickest way to actually be able to experiment.
  • Void2258Void2258 Member, Master Founder, Early Access
    Can we use those new bosses or will we just run into them on the new map?
  • ZoralinkZoralink Member, Early Access, Apprentice Founder
    edited April 2016
    Hopefully the changes to Oziel will make him less frustrating overall, though making haunting spirits apply even faster now doesn't give me hope. Nothing says fun like losing ~150 health in one hit.
  • ebaynetflixebaynetflix Member, Early Access, Apprentice Founder
    Void2258 said:
    Can we use those new bosses or will we just run into them on the new map?
    Survival only
    I'd like to see the Yeti come over though
  • RoyalFinoRoyalFino Member, Master Founder, Early Access
    edited April 2016
    Insider Access on Patch Notes:

    My question is what is the base amount of Stink Eye bowling balls you are allowed to place and what does the weaver upgrade now grant?
    Post edited by RoyalFino on
  • What is Stinkeye's starting number of bowling balls, and what has happened to his weaver that increases the number of bowling balls?
  • ShadeDevShadeDev Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
    The weaver is still +3.
    Doug Houserman
    Robot Entertainment | Lead Balance Designer
  • ProtoZealottProtoZealott Member, Early Access
    Kinda lame that 4 star bots are being made easier, they're already pretty easy if your team knows how to play (it's not even hard to go 20/0 against them). The real problem was the matchmaking throwing newer players into it.
  • When you change heroes like this, you should allow a refund of the creation cost of the hero. For instance, Zoey. Zoey is a challenge to play, she has 1 burst dps that she can do and then she's done for minutes. Now, she completely sucks. There's no challenge in playing her now, she's just going to get pwned. Good thing I didn't buy Zoey or I'd be a mad mother orc right now. As it is, I think I'll just uninstall. This game is going and gone, nowhere.
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