Net's Guide to OMDU 1.8, Added Blackpaw and video.
Hey guys, remaking the guide due to the massive changes made to the game, starting with Bionka and moving on...
Net's Guide to OMDU 1.8
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Greetings everyone, as in the version of this guide, I’d like to post some information that you will find relevant.
Please add if you think you know a better strategy.
QUESTION OF THE DAY: How much wood would a wood chuck chuck if a would chuck could chuck wood?
Table of Content
Heroes and what they do
Use the rift's regeneration capacity for a quick health/mana restore, it’s much faster than standing next to a guardian or standing next to... nothing. (Don't tell Maximilian, he's standing there alone thinking the sun recharges him)
Use Vegetable of Mending (health regen) and Mages Clover (mana regen) to stack regeneration with Guardians and rifts.
Mages Picnic works also but not recommended as its main effect is for group, so using this item solo is not efficient, and most people don’t know you put it down anyways. (However if you go on a date with Smolder or Gabriella, then their awesome)
The Mana Pool and Healing Well only needs to be tapped to begin a recharge, you don’t have to stand next to it and wait... like I used to do...
Unchained meter takes more time to fill up the more you use it, so don’t waste it.
Press Alt+k to kill yourself if you get stuck, or if you’re playing with a really really bad player…
Heroes and what they do
Damage type: Melee damage
Primary attack: Mace to Face
Deals A.O.E. in front of her dealing melee damage.
Secondary attack: Slam it Down (Cooldown 10 seconds)
Slams her flail on the floor slightly in front of her doing A.O.E. damage.
Ability 1: Bionka Bounce (Cooldown 11 seconds)
Slams the floor with her “butt” sending enemies in the air but not doing damage.
Ability 2: Beat Dem Back (Cooldown 39 seconds)
Deals heavy damage in a medium range causing a huge knockback.
Passive: Queen of the Unchained
Killing large minions fills Bionka’s Unchained meter even if she has not earned a combo.
How to use: At this point, Bionka is a heavy damage dealer with limited mobility. Make sure that if you solo, you path in a manner where you won’t have to move much.
Rotation: Try to stack up the mobs as much as possible, when you see units you can’t kill with your primary attack in a couple of shots use your secondary. If the wave is harder you can use your Beat them Back (E) to push the wave back or throw them off an edge, or use it to get archers staying in the back or to “catch” an escaping minion. Use Bionka Bounce (Q) to stack them if needed.
Love my Armor
Reduces damage taken from orcs by 50%.
Love my mace
Dealing damage to an enemy with Slam it Down reduces the cooldown of Beat Dem Back by 5 seconds.
Love da Unchained
Increases the amount of Unchained energy granted by Unchained pickups by 50%.
Increases the duration of Unchained state by 25%.
Increases the height of the knockup of Bionka Bounce against minions by 50%.
Reduces the mana cost of Beat Dem Back by 35%.
Make Dem Work
Grants Bionka’s Bounce a 50% chance to trigger traps in its area.
Make Dem Stop
Bionka Bounce stuns enemies when they land from its knockup.
Make Dem Ded
Bionka Bounce deals damage to enemies upon landing from its knockup.
Queen of Speed
Increases Bionka’s movement speed during Unchained by 50%.
Queen of Hurt
Slam it Down leaves a crater that slows enemies by 40%.
Queen of Heals
Grants a shield worth 40$ of Bionka’s max health when her health drops below 10%. Last 5 seconds. 180 seconds cooldown.
Love my mace, Bouncy Momma, Make Dem Stop, Queen of Hurt. Basically use Beat them Back (E) early and then use Slam it Down (R-click) to reduce the cooldown. Use Bionka Bounce (Q) to stack them and then use Beat Dem Back (E) or Slam it Down (R-click), repeat.
Damage type: Physical
Primary attack: Slashing Claws
Frontal A.O.E. attack dealing 50% less damage per extra attacker.
Secondary attack: Wound the Prey (cooldown 4 seconds)
Deal 250% extra damage for 4 seconds.
Ability 1: Call to the Beyond (45 seconds)
Summons 2 undead gnolls that target enemies and prioritize those that are wounded.
Ability 2: Go for the Throat (cooldown 5 seconds)
Takes a huge bite out of crime that does A.O.E. frontal damage and heals you, good to combine with Wound the Prey.
Passive: Pounces by double jumping. If you aim at a 45 degree angle up you will get further. Excellent to get somewhere fast or to catch a running opponent. It works also with speed traps.
How to use: Blackpaw is good all around, mobile, good A.O.E. damage and excellent single target damage. Use double jump to move rapidly but focus on big targets since this is your main damage.
Rotation: Use Wound the Prey (R-click) and Go for the Throat (E) for heavy damage. Try to time those when big minions are passing by and use Slashing Claws on smaller minions. Use Call to the Beyond on big waves or bosses, or right after you’ve used Wound the Prey (R-click) and Go for the Throat (E).
Increases the duration of Wound the Prey by 1.5 second.
Increases Blackpaw’s health regeneration by 1.5% of his max health per second.
Increases damage to large minions by 15%.
Reduces Go for the Throat’s cooldown by 2 seconds.
Thin the Herd
Adds a 2 seconds slow to Wound the Prey.
Increases Blackpaw’s max mana by 40.
Increases damage dealt by Blackpaw’s spirit gnolls by 15%.
Heal, Boy, Heal
Increases health regenerated by Go for the Throat by 30%.
Removes the mana cost of Pounce.
Increases Blackpaw’s damage as his health decreases (up to 35%).
Take what is owed
Slashing Claws restores 2% of Blackpaw’s max health on hit.
Call of the Wild
Adds +1 additional undead gnoll to Call to the Beyond.
Sharper Claws, Hungry Wolf, Kindred Souls, Call of the Wild. Rotation does not change.