Community traps ideas suggestion thread!

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Comments

  • AxonyAxony Member
    i still hope for this bad boy to be a thing soon:
    http://orcsmustdie.wikia.com/wiki/Void_Wall
  • GustavoMGustavoM Member
    Empowering siphon: Increases damage by 0.25% each time an enemy crosses the trap. This buff can be stacked 100 times and lasts for 10 seconds.

    Defensive siphon: Increases armor by 0.25 each time an enemy crosses the trap. This buff can be stacked 50 times and lasts for 5 seconds.
  • sashimiaksashimiak Member, Moderator, Robot Entertainment
    VoidByte said:

    • Dangerous Sprinkler
      Placement: Floor
      Size: 1x1
      Radius: 2x2
      Debuff Duration: 5 seconds
      Number of : 30
      Description: The dangerous sprinkler sprays orcs with gasoline. Enemies that are hit by it, will receive 20% more fire damage for 5 seconds and catch fire. After all the gasoline has been used up, the sprinkler will take some time to refill.
    • Grandma's Rolling Pin
      Placement: Wall
      Size: 1x4
      Damage: 120
      Effect: Will flatten small and medium enemies, deal 120 damage and leave them flattened on the ground for 2 seconds.
      Description: A powerful construction manufactured by dwarves, this giant rolling pin will spring from the walls, knock back big enemies and flatten small and medium sized ones. Was originally used to roll out only the best of pizzas.
    • Merry Jester
      Placement: Floor
      Size: 1x1
      Radius: Entire Map
      Effect: Similar to the summoner trap, this trap will summon a harlequin that will lure enemies towards it and proceed to lead them around the map at random. 
      Description: By the darkest, evilest of powers, a truly dispicable creature is spawned: the Jester. He will taunt enemies until they attack him and then he will flee and only return to his original spot once he feels the danger has passed.
      Note: This is intended to possibly work both for and against the player, randomly leading the enemies away from or towards spots where the player wants them to go.
    • Pendulum of Destiny
      Placement: Ceiling
      Size: 1x10
      Hight: 5
      Damage: 250
      Effect: A giant pendulum that will swing back and forth continueously and damage and toss enemies about as it goes.
      Description: When Cygnus left the academy, he wanted to bring with him the biggst keepsake he could find. Since the watch tower already belonged to somebody else, he decided on the Pendulum of Destiny. Small and medium sized enemies are tossed around and all enemies take damage.
    • Poster of adorable unicorn babies
      Placement: Wall
      Size: 1x1
      Duration: 4 seconds
      Number of affected enemies: up to 2 big and 4 small minions
      Effect: Big and small enemies (excluding mercenaries and bosses) stop and look at the poster amorously.
      Description: A poster of cute-as-a-button, super plushy unicorn babies. Even ogres cannot help but be enchanted!
    • Spintop
      Placement: Floor
      Size: 3x3
      Duration: 10 seconds
      Number of enemies affected: all minions that are on the trap when it is triggered
      Effect: A floor trap that will spin around when minions walk onto it and cause them to walk in a random different direction.
      Description: This trap will leave the minions spinning. Enemies that walk over it are turned around without noticing and will take a while before they realize it and turn back around. 
    • Plattenbau
      Placement: Floor
      Size: 4x4
      Health Points: 500
      Effect: Creates a construction consisting of 2 walls, a floor and a ceiling, allowing players to place traps where they wouldn't be able to otherwise. The Plattenbau will take damage from minion hits and once it gets destroyed, all traps placed on it are destroyed along with it. 
      Description: Four walls, a new home, nothing more, nothing less! But watch out! Don't let it be destroyed in the chaos!
    • Vanishing Curtains
      Placement: Ceiling
      Sizee: 5x5
      Duration: 25 Seconds
      Number of enemies affected: 30 at one time
      Effect: Curtains are hung from the roof and when minions walk under they will vanish and stay inside the curtains for a time. Unless you count them as they go in and out, you will never know how many are inside the curtain. Players can enter the curtains and deal and receive damage while there, but they will be unable to see anything. Enemies inside the curtain are immune to damage from the outside. Once the curtains lift, all remaining enemies will be released and it will take some time before the curtains go back down.
      Description: The Vanishing Curtains are a magical artifact that will surround anything and anyone they envelop in total darkness. Even minions desperately try to escape them. Nothing inside the curtains can be touched from the outside.
    • Wall
      Placement: Floor
      Cost: 1250
      Size: 2x1
      Height: 3
      Limited to 4 at a time
      Effect: A barricade that allows for traps to be placed on it as if it were a regular wall. However, it is so tall that you can neither shoot, see or jump over it.
      Description: A wall.. sometimes with, sometimes without grafiti.. half torn posters are part of the basic set up.
    • Pushy Poles
      Placement: Wall
      Size: 1x1
      Height: 2
      Range: 1
      Duration: Extends and pulls back in on a 10 second loop.
      Effect: Three steel bars will periodically extend from within the wall and block the path for players and minions both.
      Description: Lock out your enemies... and yourself! Three steel cylinders will slowly extend from the wall and block the path for a short duration. 

    German Community Manager
  • bennytorbennytor Member
    is it for next nerf ?
  • rayleiraylei Member
    bennytor said:
    is it for next nerf ?
    Is what for next nerf?
    So this is how we add small words under our post/comments.
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