Feedback on update 2.6 custom games

I really appreciate the addition of the custom games added in the new update.  Some thoughts/comments/questions:

Custom games/Sabotage - The description says these games offer no rewards and don't count towards quest progress.  Testing shows that playing a game here means you use/burn any consumable cards you play and don't get any cards at the end of the match.  This is very, very bad IMO.  There will be little incentive for anyone to play custom sabotage games unless they are just trying to burn off consumable cards they don't want in their inventory (an issue that wouldn't be a problem if Narkh's suggestion were implemented).  If Narkh's suggestion isn't going to happen, I think cards used in custom sabotage matches should be returned to players when the match ends.  That would allow players to play freely without worrying about burning through their good cards.  Also, the description for the custom sabotage matches isn't clear - do these games affect Sabotage rank?  I would hope not as it would surely be abused/exploited if so, but the description doesn't say either way.  It would also be nice if folks could see everyone's current Sabotage ranks when joining the session and picking teams.

Custom games/Chaos Key - I jumped into a Rift Lord Chaos Key session that another player had created to help him (or her) out.  Another player joined shortly after I did.  Host accepts us and starts the match.  At hero/trap selection, I see the host has red and blue traps.  OK, no problem - I joined to help out, I can carry him (or her).  Then I look at the 3rd player and there are only gray traps.  Not only that, but this player doesn't even have every trap slot filled.  I can only assume it's a completely brand new player that doesn't even have a full complement of traps unlocked yet.  Oh boy.  Game begins and 3rd player is, as expected, completely worthless/clueless and dies 12 times while not doing much of anything to help.  So, it appears as if players that haven't unlocked Rift Lord Survival can jump into Rift Lord custom matches.  This wouldn't be an issue if the host of a custom match had more info to evaluate the players that jump into a session, but as it stands, it's very risky to host a chaos key and risk uber noobs joining and not being strong enough to survive.  Either provide hosts with info on the account level of peeps joining a session, or enforce level permissions so folks who haven't unlocked a difficulty level in Survival can't play those levels in custom games.

Auras from Duplicate Guardians - I tried the Ironsides challenge again last night and with the new guardian system, I could place two Cook guardians on The Baths near the rift and get a double aura boost to HP.  Unfortunately, the double HP boost immediately disappeared as soon as I moved close to the edge of the map to jump into the acid.  The aura boost is supposed to last for 45 seconds, but the second aura boost (or is it the first one?) is ending before it should.

Custom Games/GUI - It would be nice if there were a customizable filter available to show/display available sessions by difficulty level.  I'm not really interested in Apprentice or War Mage level games so I'd like to filter them from the list so I can more easily find matches that I might be interested to join.

Cheers

Comments

  • Fighting friends is great but in sabotage we could hope by using our unique cards that it will help us win and get more cards in rewards.
    In custom games we just don't want to use the cards that are not for infinite use.
  • ...
    Custom games/Sabotage - The description says these games offer no rewards and don't count towards quest progress.  Testing shows that playing a game here means you use/burn any consumable cards you play and don't get any cards at the end of the match.  This is very, very bad IMO.  There will be little incentive for anyone to play custom sabotage games unless they are just trying to burn off consumable cards they don't want in their inventory ...

    Yep...

    https://forums.orcsmustdie.com/discussion/14680/no-more-use-of-the-consumable-in-custom-sabotage-game

  • I hadn't read your post before posting mine sorry 
  • No worries Falco.
  • ... Either provide hosts with info on the account level of peeps joining a session, or enforce level permissions so folks who haven't unlocked a difficulty level in Survival can't play those levels in custom games.
    ...
    Yep...

    https://forums.orcsmustdie.com/discussion/14686/other-settings-for-custom-games-might-be-needed

  • KulinaKulina Member, Moderator, Robot Entertainment
    Hello guys!

    Thank you for your suggestions, I will share them with the team.

    What you could do in the meantime is make the lobby public with a password, so that people who want to join will have to message you to get in. This is, for now, the only way to have control over who joins.

    Keep on slaying!
    French Community Manager
  • ShadeDevShadeDev Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
    You should not be losing sabotage consumables in custom games.
    Doug Houserman
    Robot Entertainment | Lead Balance Designer
  • I like the custom game lobby in theory, but there's a plague of level 5's joining Tier 8 riftlord chaos trials and its causing problems.

    Remember that with custom games you don't see their level, unlike how it would be if you were in a party.  You have to get past character selection and then see all their traps are grey or red.  You either play on with a MASSIVE handicap or more realistically just kill the game and go to chat recruiting.

    My suggestions:  Players who are not level 10 do not even see any custom games for above apprentice.  Similarly for other difficulty settings.  No one under level 40 should be trying RL CT's and honestly even level 40 is a bit low to be considering such but its as fair a rule as I can come up with.
    OR
    Make player level visible to the host of all custom games.
    OR
    Let the host set a level minimum for custom games.  I feel that the host must meet the number, so you won't find someone level 9 demanding only players level 75+ join (carry) them on apprentice training grounds.
    OR
    For chaos trials, let the host see how many stars players have gotten on the survival version of that map.  Chaos trials are designed for the kind of players who have 5 starred those levels as I recall.  So if my RL CT key for Frostbite and someone joins having never done riftlord frostbite, I as host have the option to kick them.
    For endless, I think displaying the star level or possibly wave count you previously achieved could be useful too.

    Also if you are kicked from a custom game lobby you should not be allowed to rejoin that exact same game.
  • What's up with the guardian situation??? I just got guardian potions not long ago and now they are completely useless with this new system. To have to use coin to buy guardian makes things needlessly more complicated then they need to be. In the begining of a match I was in with 2 other people, I put down both guardians on the field and then had no more money for traps. Then after the guardians get killed off and you have to put them down again in say wave 7 or 8 the price literally quadruples. The most I ever put down on a guardian was 4000 coin and after that I had no more money for traps and this was around wave 8. Then in wave 9 it doubled to 8000 which to me is a bit of overkill. Where exactly are we going with this, like who is this system for???

    Otherwise the custom create a match thing is pretty cool but I find that there now ends up being too many starters popping up in rift lord and that can get overwhelming quiet easily
  • I honestly think there should be a price guardians should stick to....somewhere beetween 500-4000 because i feel 4000 plus is too much. The most i ever paid is 30000-40000 and that was solo in endless....i just dont think the prices is realistic when they go above 20000...maybe with dobbin and the money traps but beside that i cant really see why have this endless punishment 
    AAcicods = AA: Cloud Iridescence | Circle of Dreams.


  • ShadeDev said:
    You should not be losing sabotage consumables in custom games.
    Thanks.  Looks like I was wrong and custom game sabotage is working the way "it should", but I strongly suggest the help text describing the custom game clarify these issues as I suspect that most players who don't frequent these forums will have the same questions/misconceptions that I did and that will hurt participation in the game mode.
  • Kenaron said:
    I like the custom game lobby in theory, but there's a plague of level 5's joining Tier 8 riftlord chaos trials and its causing problems.

    Remember that with custom games you don't see their level, unlike how it would be if you were in a party.  You have to get past character selection and then see all their traps are grey or red.  You either play on with a MASSIVE handicap or more realistically just kill the game and go to chat recruiting.

    My suggestions:  Players who are not level 10 do not even see any custom games for above apprentice.  Similarly for other difficulty settings.  No one under level 40 should be trying RL CT's and honestly even level 40 is a bit low to be considering such but its as fair a rule as I can come up with.
    OR
    Make player level visible to the host of all custom games.
    OR
    Let the host set a level minimum for custom games.  I feel that the host must meet the number, so you won't find someone level 9 demanding only players level 75+ join (carry) them on apprentice training grounds.
    OR
    For chaos trials, let the host see how many stars players have gotten on the survival version of that map.  Chaos trials are designed for the kind of players who have 5 starred those levels as I recall.  So if my RL CT key for Frostbite and someone joins having never done riftlord frostbite, I as host have the option to kick them.
    For endless, I think displaying the star level or possibly wave count you previously achieved could be useful too.

    Also if you are kicked from a custom game lobby you should not be allowed to rejoin that exact same game.


    I totally agree!

  • So, I had some fun yesterday.  I wanted to work on the achievement for Brass picking up Dobbin's money bags.  I created a custom game session for the Baths endless and put in the description "I play Brass. You play Dobbin."  People join, I click launch, they pick Max or Blackpaw or whoever, but definitely not Dobbin.  I abort the session and try again.  and again.  After a few tries, I figure, OK, people just aren't reading the note.  I change the description to "I play Brass.  You play Dobbin.  The password is Dobbin" and add a password.  I figure anyone who joins now has definitely read the description, right?  Well, someone joins I click launch and they immediately pick Gabriela.  I wait a bit to see if they clicked the wrong hero by mistake, but no, they don't change the hero selection.  *sigh*.  Abort.  Try again.  Round 2 and someone joins and picks Blackpaw.  Really?????  Abort.  Third time was the charm.  Huzzah!

    That said, it would be awesome if the host of a custom game had options to limit the hero selection for people joining the session.  I'd like to be able to create a custom game and force anyone who joins to use Dobbin (Brass achievement) or a selection of melee heros like Bionka or Hogarth (Ivy healing allies achievement).  The restrictions should only apply to people joining the session, not to the host.  And a restricted hero selection should prevent people from joining the session if they don't have any of the available heros unlocked.
  • I've been enjoying it, but it definitely has problems. A lot of that mentioned here. It's not fun to setup a match and get some newb who lays down endless spikes, or stacks 4 firecrackers in a row, length wise, taking up massive amounts of precious trap space on a Rift Lord Chaos Key that has fire resistance and enemies. You can still manage sometimes, but not all the time. And it's not fun when they don't listen to "sell traps" or "place barricade here" on difficult maps. I wish I could just vote to never play with some people again, because I would. I don't want frustration. Which is why I generally play alone, but that gets boring after awhile. Plus the Chaos Keys are more fun with people [who at least know basics and work as a team].

    Half the time it feels like people don't even read the rules of a Chaos Key. And I mostly have been joining other people's hosted games, but have noticed this a lot. I wish you were forced to look at the rules or something. Frankly, if I could force every person who joins to take a test then I would do so. But that's unrealistic and will never happen. Like mana drain/health drain and people just going into the first wave completely without health and dying instantly and the minions rushing to the portal and instant loss because low and behold it also had the 5 rift point rule. :/ Literally the worst one I've seen. And picking mana hungry characters on that in general. I get not everybody has every character, but then maybe you shouldn't be playing Rift Lord Chaos Keys to begin with.

    We should have some kind of way to prevent this. And I know for a fact nobody reads the description of a room. I set up a few Baths Endless with the description for Combo 15x and everybody that joined had starter traps. Instead of just joining immediately maybe they should have a pop up to enlarge and shove in your face the message of the room, and make it so you have to select 'confirm' or 'cancel'. So you can't easily mash through it. I generally hate extra steps, but if it has a chance of getting somebody to actually read the description then at least try it. I'd suggest an automated voice that blares what you wrote through the speakers of anyone who dare try to enter, but that won't happen either.

    And not being able to set player level is annoying. I wish there was a way to at least have an average trap tier requirement too. And playing custom matches for Baths Endless, I'm even more confused on why the level requirement for it is 1-10. Because as fantabulous as the spike floor strat is, it's not going to work to five star this. In yet, they try.

    What's up with the guardian situation??? I just got guardian potions not long ago and now they are completely useless with this new system. To have to use coin to buy guardian makes things needlessly more complicated then they need to be. In the begining of a match I was in with 2 other people, I put down both guardians on the field and then had no more money for traps. Then after the guardians get killed off and you have to put them down again in say wave 7 or 8 the price literally quadruples. The most I ever put down on a guardian was 4000 coin and after that I had no more money for traps and this was around wave 8. Then in wave 9 it doubled to 8000 which to me is a bit of overkill. Where exactly are we going with this, like who is this system for???

    Otherwise the custom create a match thing is pretty cool but I find that there now ends up being too many starters popping up in rift lord and that can get overwhelming quiet easily
    They flat out said who it was for in the patch notes. Did you read them? Solo players. I love the change, let's me fill out 3+ lane maps with at least a guardian in each spot I need one so I can play slower characters without fear of losing while rotating slowly. I already get an extra 500 from my barricades which covers the second guardian no problem. Losing 250 isn't that bad. If you're out of coin by the start, then your team beat you to placing them elsewhere and raised the price for you. Because otherwise you get a free placement, and the next one is 250. Which shouldn't take all your money. It does affect early survival in groups if they choose to place guardians after you did and thus can't place traps. But thems the breaks. Adapt to it.

    I don't know how the guardian potion works with the new system since the description of the item doesn't really explain it very well. Does the cost go away for the first two placed after it starts costing? If so, does the cost then start at 250? Or 1000? Is it really worth a damn to save 750 coin if that's the case? That's pretty much nothing long term. Definitely doesn't seem like it'd be worth 1500 coins. But it still gives you a minor stat boost. Yay?

    Now price, it just doubles (seemingly) infinitely. I think I got into the 30k range on endless. But at that cost, it's just ridiculous. Guardians don't last that long on higher waves, so I don't see why they don't cap the cost somewhere. It's unrealistic to have that much coin unless you're using generators, and/or Dobbin/Max, particularly if you've got barricades to replace. I guess they don't want it to be 'op' but I don't see how it would be. Why pay over 10k for a guardian when they're as useful as one of the trap ones at that point? Unless you're going for that ingame achievement for spending tons of coin, there's no point.
  • I got up to 128K on endless for a guardian :)
  • LemartesLemartes Member, Early Access, Apprentice Founder
    Guardians should have a set limit.

    They should cap at 2000 or so.

    This would really only effect Endless as in other modes they don't die that quick so you don't use that many.
    As others have said in high level endless they go down as fast as a summoner anyways.

    Survival is so simple I usually forget to place them most of the time.
  • Lemartes said:
    Guardians should have a set limit.

    They should cap at 2000 or so.

    This would really only effect Endless as in other modes they don't die that quick so you don't use that many.
    As others have said in high level endless they go down as fast as a summoner anyways.

    Survival is so simple I usually forget to place them most of the time.
    I agree with a cap.  It could be higher than 2000 and I'd still be happy.  I hate it when randos place guardians in places that have zero traffic and that effectively robs you of thousands of coin.
  • ElvickElvick Member
    Kenaron said:
    I agree with a cap.  It could be higher than 2000 and I'd still be happy.  I hate it when randos place guardians in places that have zero traffic and that effectively robs you of thousands of coin.
    lol, I was playing on Frostbite Master with some random and he placed guardians literally everywhere, even in places that didn't matter nearly as much. Then left the bottom left cook spot empty and kept spamming the "we need a guardian here!" As if I'm going to waste 4k coin to place that guardian now when it should have been one of the first 2 or 3 set. Dude put down like no traps or barricades either.

    Maybe they should also make it per person so you get 3 free placements per person, or just change the cost in multiplayer. The change is great for solo and I love it, but it could use some adjustment for MP and just in general.
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