Thankfully the better player wins 95% of the time in Sabotage.
Leshii79 said:I agree. If one team is stronger than the other, then in sabotage it will win and the luck of the weakest can not help. In sabotage, the main thing is not to get good cards, but to be able to defend oneself from them.
What needed to happen was Siege be named something else as a brand, as many people came to it expecting more Orcs must Die and got a moba. Then they needed to introduce other supporting modes for players with skill tiers to make sure games don't always result in pup stomps. It really annoys me, since Siege was a lot of fun and was only getting better with secondary objectives and the reworked weavers, and they killed it because they were too scared to come out from under the brand umbrella. Just... No one in the meetings said "Hey, don't you think our players will feel mislead and lied to?"? Really?