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  • sashimiak
    Hallo! Wir hatten ja während des Streams kurz gesprochen. Hier ist die Übersetzung deines Posts (mir gefallen deine Ideen im Großen und Ganzen übrigens sehr gut!). Ich habe den Text bereits an die Entwickler weitergereicht, aber es wäre bestimmt eine gute Idee, wenn du den übersetzten Post noh mit dem von mir übersetzten Titel im "Suggestion Box" Unterforum posten könntest, damit die Spieler diskutieren können. Es ist immer gut, wenn ein Vorschlag sozusagen zum heißen Thema in der Community wird. Daran sehen die Entwickler nämlich, dass die Spielerschaft Interesse an der Idee hat und sich die Arbeit die damit verbunden wäre lohnen würde. :)

    Titel: A proposal for a guild vs. guild mode

    This is one way I imagine such a system could work:

    The guild leader chooses a map on which their guild will be doing battle.
    The system randomly picks a guild with an active leader as their opponent.
    Now the guild leaders assign a number of modifiers for the opposing guild.

    Each guild will receive a set of guild vs. guild keys which the guild leader can hand out to his chosen members.
    These players can use the key to start a game just like they would use chaos trials keys and play together with their guild mates. 
    The modifiers previously chosen by the opposing guild leader will randomly be assigned to the different keys (random so they do not stay 100% consistent)

    Both guilds now have 1 week (might be too little time) to play their keys.
    The amount of completed tiers and left over hearts determines which guild wins.

    Prizes for the winning guild would be chosen by Robot.
    However, a season model that rewards good guilds after each season would also be nice in this case.

    This concludes the basic outline of how things could work.

    Not every guild member can receive a key. Having 50 keys would simply be too much if the chaos trials system is used since only the owner's key would break whenever the key reaches 0 hearts.
    The number of modifiers each guild leader can choose should be bigger than what a key can hold to facilitate some chance of variation (and to avoid an unwinable combination of modifiers or at least significantly decrease the chances of it).
    Furthermore, participating guilds should meet a minimum requirement of members (perhaps 30 would be suitable)

    I hope this will reach the devs and will be discussed.

    October 8