lordbeef

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lordbeef
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  • Probably done to prevent abuse. I had a similar situation (power went out on last wave.) I didn't get a chest, and key lost a life. Teammates both got chests from the win. We were able to redo it, so my teammates got two chests from the same map and…
  • Was it mentioned somewhere that each tier gives the minions more damage and health? Seems like you'd want to mention that.
  • Not excusing the lack of in-game explanation, but armor is basically effective health %. 50 armor means 33.3% damage reduction, which works out to you needing to do 50% more damage. 
  • I like the new leap, but it feels a bit too floaty now. I wish it was just a bit faster.
  • lvl 91, also don't have push or tar traps maxed. Hmmm. Wonder if they're on the uncommon drop rate table or just or coincidence
  • Only real gripe I have with traps is that the trigger based traps are usually better than charge based traps. Minion density is so high that anything that's charge based quickly runs out. Brimstone is pretty good, but I will rarely pick it over floo…
  • It would affect the duration of viscous tar after the minion leaves its area, so that will have some impact.  I would guess Ivy will still be too good after the patch but we'll see how it plays out.
  • releasing 1-2 new traps in a patch no longer really makes sense, since it'll be really hard to get them levelled up for veteran players. they'll have to treat them like an expansion where they release a bunch at once, and do like a new type of trea…
  • Siphons make them a bit redundant, but I suspect they'll see some use in chaos trials. 
  • Bear Hugs, assuming it works as described, makes the minions near you take 8% more damage from all sources. This means your damage, your trap damage, and the damage and trap damage of your teammates.  Only potential downside is that it likely doesn…
  • I'll be a contrarian. I don't like endless very much. Endless just removes a lot of game mechanics. Xp siphons/potions become pointless, as you'll likely reach level 20 just fine without them. Money stops mattering after a while, and the trap limit…
  • They said there was no stream this week, which is why they did insider access and orcs after dark last week. That would put insider access on the 15th, with patch on the 20th. Assuming no delays of course, which is always a bold assumption in game d…
  • Agree with most of this. I do like the ranks though. Non-swifty bosses should be improved. They don't seem worth the cost. Either they need to have their health or abilities improved, or have them come with a posse. (or lower the cost, but that's n…
  • I play a lot of tundra. The basic idea with him is to slow, then freeze all of the enemies while traps that do area damage help you take them out. The basic setup you want is to barricade so that the minions are going to have to go to one square on…
    in Tundra? Comment by lordbeef June 2
  • Would be nice if rank affected map selection/minion strength in some way. If it already does, maybe make the effect stronger. Low rank players can barely survive a couple waves of banquet hall. High rank players can stall sudden death for several m…
  • You're definitely right in that epic cards aren't really superior to common, but a lot of them are good. Firecracker is roughly half the damage of brimstone for a 3rd of the price.  Overload hits a 3v3 area, not a 1v1 like pounder. Makes it situat…
  • The push traps shoved em over the barricade so they have to go through the maze again.
  • I'm barely even getting any 3v3 matches these days. No amount of tweaks to matchmaking is going to fix the issues when there aren't enough players playing the game. That said I'm plat 3 and never do premades, so I think most of the issues are overb…
  • The premium shoppe has helped with trap variety in sabotage in my experience. Seeing more things like wall chargers, maces, bowling balls, boom barrel dispensers etc. 
  • Once you use the potion, the secondary effect lasts until your next death.