mdragoon

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mdragoon
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  • grasher134 said: Higher levels start to feel like endless. You have to stack CCs, avoid being hit at all costs, etc.. Not definitely a bad thing, but limits your choices. You tied keys to achievements, and gave us only the rift lord one. Can we…
  • A lot of the options are counterintuitive here. More maps could mean anything from more maps being added to existing game modes to new maps being introduced. Adding a map to a game mode doesn't do as much as a brand new map. In the same sense, a ne…
  • phattony said: Super excited for patch but I still see ivy being picked in like every high level sabotage match for overtime considering her knocback is what holds waves from the safety of range not her roots but maybe the new overtime mechanic…
  • LunaSling said: ShadeDev said: pjk2002 said: I also feel like the Overload Trap isn't really good either. Even if they have a huge range, that also means that the have to be far away from your killbox for them not to disable t…
  • ShadeDev said: I agree that traits are not very fun.  Out of curiosity, would you enjoy hero specific traits (akin to in-game weaver upgrades), especially if the UI automatically filtered based on hero selected? If there were an addition…
  • Statboy said: Periclum said: Gorkster said: There is no one deck that fits all purposes. For Survival, there absolutely is. Barricades/Spikes/Viscous Tar/Ceiling Ballista/Grinder/Swinging Mace/Floor Scorcher can sol…
  • @Amuga If the keys are to drop from any game type played, it is likely they will drop from endless as well meaning playing endless will turn into a another way to get keys. A lot of the changes made recently seem to be intended at making games shor…
  • LunaSling said: @CremoAcanthis I've nothing against what you're doing... I hope I don't sound that way... In fact, I applaud you for going that far to help new players. My point is: Even if the maps can be easily soloed within par-time, the im…
  • it only converted to 25? I thought most epic items returned about 200-300?
  • Smolder hasn't dealt a % of enemy health as far back as when I played in the open beta, it would only apply in high damage endless and sudden death situations in sabotage but the problem is actually getting her there, low per target dps and the heal…
  • Insider access is today I believe, feel free to tune in and find out what's new. I think Sabotage opened them up to a few character imbalances which likely has delayed a few features to be dealt with to make sabotage feel fair. This likely means so…
  • Ranged enemies can't damage guardians until they're in combat, their shooting range should be equal to guardians so neither is at a disadvantage, archers deal more damage than ranged minions though so taking them out is a priority and this is likely…
  • Lorelle said: I actually got into a Sabotage match with two players who had only red traps and the most basic of traps (to the point where I wouldn't be surprised if they were fresh out of the tutorial).   It was kinda funny how easily the enem…
  • @Lockon I think splitting the queue is still a bad idea but prioritizing premades vs other premades would be a nice way of limiting the chance of not having premade groups face people who aren't premade as often and i would be all for that without…
  • Bear Hugs - most consistent damage boost in the game, staple of melee heroes - Cooldown Reduction also is great Feeling Fierce - Bear hugs for ranged characters - Cooldown Reduction here too if in slot Practices Witch Craft/ Enjoys Pain - usually a …
  • CosmonautXX said: I know the game currently can give you the xp quest instead of the Sabotage quest but that is a separate issues.     As far as this topic of changing the quest to play 2 sabotage games you can instead change it to complete x r…
  • Varthftw said: Hey I would like a feature in-game that before anyone is allowed to queue you maybe make them understand about a few options that will help elevate maybe a lot of the frustrations from players. Here are a list of options that sho…