mdragoon

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mdragoon
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  • yobbobear said: I think that the current gripes about the turret could be fixed with buffs to the turret weaver upgrades, rather than the base ability itself. This would help keep Brass balanced.  base turret ability needs to be buffed, …
  • Cygnus' lightning had cooldown increase to prevent rapid firing, blackpaw has a mana cost and a relatively low mana pool, Brass has 0 cost and a near infinite stream of damage and stun with those weavers selected Unchained can't afford to be nerfed…
  • So my 2 cents on Brass currently, Turret is bad, the initial summoning is bad, but the rate at which you upgrade and heal it is bad, let alone it is defenseless against archers. the damage it produces is also dwarfed by every other ability and reso…
  • HieroGlyph said: So how would I fix Brass? Well, I would get rid of scrap entirely and make her the first hero with upgradeable/customizable skills. So let's take her Brass Bombs. Instead of having them cost scrap, you give them a mana cost a…
  • @Spamwagon the business model for most free to play games when done right rarely rewards spending large amounts of money on any RNG based goods. Money is always extremely useful at getting you to a mid to late point in the games progression skipping…
  • DominoE said: vrmlbasic said: The most useless trap in the game IS the BGH zapper. The BGH ballista is also a ceiling trap, same cost, same single target, then it has further range and can basically do everything the zapper does...…
  • GustavoM said: Snowflake is definitely the weakest. Snowflake is currently so insignificant SeanPoe forgot to list him XD he's probably an 0/10, very minimal impact, low hp pool, on par with dread, sarge, and scurvy as he only spawns on…
  • DaTeddyBear said: I would disagree. He is rather good. I build jar, jar, double souls and haunted souls (The ones that explode). I would suggest using pot everytime it comes up. Then slowly back up firing make sure you hit every minion so you…
  • The meters already exist on the traps, but they don't show any affects on things other than barricades, decoys, power generators, and summoned retainers. if they have to be implemented incrementally I think it would be super important to ensure that…
  • Some of the people who have been in the top 20 previously have been Solo Queue players, I've played with them previously. I think the idea of a premade team winning ignores a few factors that go towards winning that are outside of the game's specifi…
  • People have been leaving feedback for me saying that Keys should have some sort of reroll feature, either on the key itself or as part of something like this.It would allow people to finish keys at a significantly greater cost than just running them…
  • Axony said: i think (after testing a bit) that Ivy's rightclick knocks less minions Tundra's lvl10 weaver upgrade for his rightclick hits less minions (i think max 4) Zoey's rightclick hits less minions Confirming Penetrating Arrow now …
  • There's a new animation added to earth elementals where they explode into dust when killed, this happens at all stages with smaller graphics for smaller forms. Tundra's Flash Freeze now seems to also have a length of 4 units, it used to be about 2.…
  • so after a bit more experience with the Chaos trials, here's more feedback. Economy modifiers are pretty tough, especially the floor/barricade Cost. Triple Barricade cost is arguably worse than double floor trap cost due to multiplayer forcing the …
  • Donnerstag said: Alright, so I'm not the only one. It seems the Arcane Armor modifier doesn't work properly, then. It probably affects all damage types instead of only Arcane, since I tried various elements and they all did low damages. …