GustavoM
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I'd rather see a "re-release" of this game with a promise of "a new OMD3" of sorts instead of a thread that is (somewhat) begging for positive reviews. But honestly... after the sudden "Haha we asia now" update/patch/whatever with no explanation wha…
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Exuro92 said: New traps and maps would be nice! New traps would be quite mandatory, at this rate. We've been getting nothing else than new heroes and maps for the previous years.
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Kulina said: Leshii79 said: I agree. If one team is stronger than the other, then in sabotage it will win and the luck of the weakest can not help. In sabotage, the main thing is not to get good cards, but to be able to defend oneself from the…
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I was gonna write a wall of text regarding matchmaking and how it can't be "fixed" -- but instead, I'll resume everything into one phrase: You can't make a game able to "fix" people.
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DaTeddyBear said: Each trait needs to change the way you play. Exactly.
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Here's my take for new CT mods: Slippery floor: Heroes (and minions?) slides around, depending of how fast they are moving. Counter-intuitive: Traps and hero attacks heal minions, trap debuffs actually -buffs- minions and minions -must- go through …
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KenBear said: Like Bulgod can throw light orcs at you? Urza can summon fire elements? Pretty much. Depending of difficulty or wave number (endless mode.) Hell, I'd settle up if all minions had a (very small?) chance to go "super mode" w…
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You forgot to read the "Less health" part of my suggestion. Easier to kill... yet more tricky to deal with (if you pay attention.).
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This suggestion is meant to make endless feel more "competitive", per se -- and not to add more rewards to the game. Then again, I'm sure something can be added to this -- like a "score streak!" of sorts that rewards the player with a small sum of s…
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Well, it's definitely very intrusive and not as flashy as it would be (pretty sure you guys can come up with a better approach), so... there you go. Take it as a "so basic it's almost a scratch" visual example of my idea. Oh, and allow me to a…
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sashimiak said: Thank you for the suggestions! For the "score tracker", did you have something in mind akin to count downs as seen in some speed runs or e. g. Super Rude Bear or Super Meat Boy? You've got me there. I'm not really familia…
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Eh, I'll just copy and paste my previous suggestions regarding minions. --- Imagine something like a old female orc (Grandma orcress?), carrying a wooden rolling pin on her right hand and a umbrella on her left hand (immune to damaging ceiling…
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TimeMaster said: The trigger only reactivates traps when a minion on the "on-fire" or "ragdoll/flying" state enters the trap range of activation. Meaning that if a minion is set on fire or flipped while in the trap's range, it won't activate th…
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Bump. Yep, I'm still curious. Looks like we will need a dev on this one.
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Alright, thanks.
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imo she is a bit weak at early levels... but can get really strong if you set up weavers that improves her E. And then she becomes a literal "press E to win" hero.
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I think there should be (only) mods that does not affect neither "hurt" the core experience of the game (i.e placing traps and shooting orcs in the face). Anything that goes against what I'm supposed to do in this game is a big no-no, to me.
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Here's a few more ideas. * "Orcish redemption": Status effects inflicted on minions also inflicts the same status effect on nearby players. * "A cat is controlling you!": Keys are randomly changed while playing the game. (W becomes S, S becomes A,…
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TimeMaster said: A lot of crazy ideas here. Some could be pretty fun. There are a lot that are probably impossible or would make the match just unplayable Do not ever consider my ideas as something "final"; or even a "this is balanced, …
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"Goddamnit!I'm a veteran, with all the traps unlocked/upgraded ingame, spent money on rift lord chests and all I got is GIBS?What is this nonsense?" "And the battle pass is just a... little boost?!Holy guacamole, I was expecting a 500% skull bonus …