ShadeDev

About

Username
ShadeDev
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Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
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Comments

  • EffingWorms said: When you max out a trap it shows the amount of gibs received off the extra trap pieces. Now calling survival, battlegrounds again. It changes name every patch. That's annoying.  It should be survival.
  • It appears to be working correctly. Keep in mind that we scale minions differently between teams. Also, it really depends on how long the other team was waiting for a game.  If they've been waiting for a long time, you could get matched with them …
  • xombob said: ShadeDev said: You can't avoid dancing, but you can control when it occurs. Not if you are using hunter traps, but I suppose you have to leave them out in this case. But without them having both extra merceneries and …
  • Yeah, there's something going on here.  Thanks for the report.
  • Thanks for the praise!  We appreciate it!
  • QuesoWizard said: I just wanted to add that I've had this problem on both rift lord and master. In both, matchmaking will repeat the first three maps in the line up over and over again. I'm level 89 and both me and my friend are having this iss…
  • Bragdras said: What are the key droprates? I know it was said that longer maps mean higher chance, but what are those chances? I haven't gotten a single key so far beside the one we were given on patch day. It's ROUGHLY 1 key per 3 hour…
  • xombob said: ShadeDev said: Hey guys, In patch 2.2, we added the new exciting mode: Chaos Trials.  I'm really glad to see the positive reception so far, but I would like to hear everyone's feedback on a few key points: * Which modifie…
  • Yeldarb said: @ShadeDev Does it take into account modifiers specifically or just on the difficulty rating?  Like would it raise the difficulty of the "deaths take away rift points" if you had the "You have 1 rift point" mod.  Just wondering …
  • DominoE said: ShadeDev said: The modifiers have hidden values.  If you get two modifiers, it's because those are considered easy. One rift point OTOH, is considered very hard so it'll only appear alone or with other bonuses. ht…
  • Druitt said: Yeldarb said: What does internal on the CD mean? You know, asking for myself cuz dumb. means no matter how fast you can attack. you can only get knocked back once per second for 7 seconds. not 15x a second for 7 sec…
  • The modifiers have hidden values.  If you get two modifiers, it's because those are considered easy. One rift point OTOH, is considered very hard so it'll only appear alone or with other bonuses.
  • Don't ever let your back face a pit.  Easy
  • These achievements are not retroactively rewarded.  We have granted everyone a free chaos key instead.
  • Let's start a new thread.  Closing this necro, because it's confusing.
  • Locutos said: not only bad combos, but single modifiers by themselves just greatly reduces any chance of victory 3x barricades price is one example(2.7k aprox, single cade with 10% discount), if it combo that with x2 floor trap prices, it's ga…
  • These combos were explicitly designed to roll together, because they're interesting when combined.
  • vrmlbasic said: ShadeDev said: vrmlbasic said: DaTeddyBear said: vrmlbasic said: So Revenge Rune no longer kills the enemy that killed the barricade/etc?  Yep. So...what's the point?   As i…
  • vrmlbasic said: DaTeddyBear said: vrmlbasic said: So Revenge Rune no longer kills the enemy that killed the barricade/etc?  Yep. So...what's the point?   As it stands, the Revenge Rune is far from broken, an…
  • Donnerstag said: ShadeDev said: Raptor Jesus said: ShadeDev said: Lemartes said: Just give everyone 6 (or more) summoner traps.  Why are these so limited ? And while your at it, make one of the parts change …