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  • Re: What maps have enough spawns for "Kill 1200 Minions"'?

    Any map will work on Endless.
  • Re: Ironsides achievement feedback

    * bump *

    Yeah, so this is an old thread and peeps here say they got it in 75-100 minutes of play (on PC).  Well, you peeps don't know what a real challenge is!  On the PS4 currently, Endless mode is time capped at 40 minutes and that timer starts when you spawn in (not when you start the game clock) and doesn't stop if you pause the game.

    So, I tried a few times to complete this achievement on the PS4 and I do not believe that it is currently possible.  I did manage to get 725,000 damage in the 40 minute time limit.  To do that, I exploited a "trick" that wasn't mentioned here.  Did you know that if you suicide, your health bar at the time of death gets counted towards your damage total?  Well, I managed to take 208 acid baths in one game - averaging one every 20 seconds or so across the 40 minutes of play and it wasn't enough.  And I don't think it's really possible to suicide any faster.

    FWIW, I'm pretty sure I would have had it with another 20-30 minutes.
  • Re: Sabotage Ranking after update 12/2017

    Thanks for the clarification.
  • Re: If you want to be high rank in sabotage and get there fast, you may feel the need to play dirty

    damfino said:
    Better yet, get rid of ranks entirely. Make it so everyone goes back to simply playing for fun and not having to cheat or suffer for what's in the end just a badge made of pixels. How many players reach diamond, then stop playing?

    damfino said:
    ... But the way sabotage ranking operates makes it clear with some people who reached diamond just stopped playing it altogether

    No, do not get rid of ranks.  The game would surely die much faster.  The issue with the leaderboard (at least pre-update, remains to be seen how it works now) is twofold.  First, as mentioned above, lots of people were exploiting the "quit if you are losing" mechanic to prevent rank loss.  They achieved high rank by "never losing" and can't risk playing the game now that their crutch is gone.

    Second, queue times for playing Sabotage get fairly ridiculous when you achieve higher ranks. Some of my PS4 Sabotage friends have played with the guys who are at the very top of the PS4 leaderboard.  As a 3 stack of diamond players, they waited in queue for over 40 minutes.  Waiting 20+ minutes to play for roughly 1 minute isn't very rewarding use of leisure time, so yeah, I don't blame folks for moving on to other games when queue times are so unreasonable.

    However, I proposed a solution of sorts to the leaderboard issue.  If you like the suggestion, please consider agreeing or voting up the post:

  • Re: Gear Options

    Freedom Trinket is awesome in Sabotage and CT (esp. with the dance when mercenary or boss dies mod).

    Mage's Picnic regens mana too slowly.  Running from combat and using the Clover will recover mana much faster and you can jump back into the fight so quickly, there is little incentive to slot the Picnic IMO.

    I never use the bubble blower.  The risk/reward for slotting and using it doesn't measure up to the other damage gears.

    Bracers/Storm are both good where they are at IMO.  I usually use the bracers, but the Storm provides great synergy with Oziel's flask.

    Agree with you 100% about the targeted projectile gears (at least, for the PS4, not sure how the controls work on PC).  I'd much prefer to be able to press D-Pad up or down and have the Flame Bracers/Ice Amulet instantly fire wherever I'm currently aiming just like I can with the Gnomish Repair kit.