Sorry if this has been addressed before, but...
For the love of Yevon, please change things a bit. The controls are generally fine, but flawed in that you can accidentally pick a weaver the very second you go to heal or use some other gear. Really painful when you miss a character's prime weaver and get something lame. Why would I ever pick anything other than Spontaneous Combustion on Smoulder? Because I tried using the gear assigned to down on the d-pad the literal instant I level up. Some may like the other options in tier 4, but I sure don't.
I'd suggest changing the weavers to require you to hold the button for a few seconds before it takes. Not sure what other options there really are. Other than like swiping on the touchpad or something, like a few other PS4 games have done [which can have it's own share of issues]. I have instantly picked a weaver as I level up far too many times.
And often times in the heat of things, the upgrade will be hanging there for awhile unnoticed since I'm too busying fighting off waves to deal with it. I see this from PC players too. It's easy to notice passively watching, but in the thick of things you don't have time to fiddle with it. And unlike PC players, we don't have a button for every single individual thing. With that you can still end up doing upgrades instead of using gear, because you're busy fighting. Not paying attention to the upgrades. So you go to toss down some fire, or heal up and boom there goes an upgrade and boom you're also dead because you didn't get that heal going.
Another thing related to this. Put an icon for up and down under the gear in the ingame UI. A lot of people don't know you can use them for that purpose on PS4. Size them up properly and change up the UI to reflect that you can use them this way. I've seen people stream the game and cycle through manually with L1/R1 to use their gear every time. It's cumbersome to watch and cumbersome to do. I don't even think the game tells you you can use them this way either, I just did it on accident and never went back. This shouldn't even be an option with how bad it is to do. I've also accidentally fumbled and used gear when trying to cycle through my traps or get back to my abilities so that autoattacking works instead of me trying to place a trap [or use gear]. Though now I've discovered R2 takes you directly there without using an ability so I'll have to get used to that to fix this issue.
It'd be far better to just skip over both gear when cycling through all our traps. Why add more to it when other buttons already do this better [aside from the problems with weavers]. It's always going to be cumbersome to cycle through our traps as we do on PS4, and I accept it. But, I can't accept that it's made even more cumbersome for no real reason. The only real "benefit" of how it is now is superficial. Having a certain type of
glow around your hands while you've got something selected. Is that
really worth it? Something you don't even notice except at the start of a
match before everyone's connected leaving that the only thing to do
while you wait? The green/blue/fire/etc glow isn't worth it.
Given the placement of traps is current R2 or X, why not pick one? I'd love to be able to jump and have my trap ready to place or jump without [currently] using my selected gear (which I've also done many times). I don't know how it works on PC, but I don't see a problem in letting us jump while our traps are 'out' and ready for placement. I don't see why it's this way. There's already limited buttons on the controller, why are you taking up multiple uses for the same thing?
And as a minor sidenote; the event pages are a mess too, it's hard to actually scroll through the list of goals. Why isn't the right stick automatically assigned to scrolling on them? Instead it acts as the left stick does and is for selection. You end up stuck at the bottom of the list and then when trying to move back up, you just exit the quest goals and move to the green tile of the quest [oddly enough the last goal doesn't do this, instead it only goes up if you press left, pushing up does nothing Dx] . And the only way to get back to the top of the list is to exit to another tab and come back. I have somehow managed to scroll back up a few times, but had no idea how it happened and was so surprised I scrolled back down and it got stuck again. At least toss on some arrows to the top and bottom of the scroll bar so I can click them with the touchpad, which also doesn't seem to work well on them. I actually do use the touchpad for things at times and I'm glad it's used at all, but at times it doesn't function as you'd think it would.
* add up and down under the gear in the ingame UI
* remove gear from the L1/R1 cycle so you skip directly to traps
* weavers should require you to hold the corresponding button or something else that doesn't interfere with gear use
* Make R2 the only way to place traps, so jumping is always available