Gorkster

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Gorkster
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  • Re: Forum Avatars Have Returned!

    How many skulls does it take to ninja that avatar ;)
  • Re: Release 2.3 for PC - Deadeye

    Let me take a different view on the whole crogon keep rerouting discussion. In general I love it when in OMD1/2/U I get surprised by new pathing possibilities and strategies. When I first played Crogon and also the old Academy Sewers I didn't merge assuming it wasn't possible. When I discovered that you could and that it lead to a trade-off between a part-time viable strategy and a slow but safer strategy, I was going "WoW cool"! These discovery moments are some of the coolest aspects of the OMD universe for me. I have to say that generally they are somewhat rare and that many maps have extremely limited potential to offer these discovery moments.

    I personally would prefer if Crogon allowed merging. I also like how the wall allows numerous rather elaborate pathings. The new restricted section is cool precisely because there are multiple ways to tackle pathing on it.

    In general I like to see more creative pathing in OMDU and maps that allow them. To me the right way to deal with them if it is too easy is to up the penality for merging. What if rift rushed minions did not drop aggro and hit twice as much? I think that's be more interesting than disallowing a creative pathing.
  • Re: THE STORY OF HOW CHARACTERS NO LONGER DANCE CONTINUOUSLY

  • Re: What is your favorite hero in OMDU?

    Most royal: Bionka
    Most JumpyBite: Blackpaw
    Most brutal: Bloodspike
    Most old: Cygnus
    Most shortchanged: Dobbin
    Most charming: Gabriella
    Most insecure: Ivy
    Most Maximillian: Max
    Most cool: Oziel
    Most flameresistant: Smolder
    Most likable: Stinkeye
    Most hippy: Temper
    Most sophisticated: Tundra
    Most funny banter: Zoey

    And the winner is: Stinkeye

  • Re: Ironsides achievement feedback

    Yep the pride hunter merc is the singular change that makes this manageable. I'm sure there are multiple ways to deal with self-healing but I didn't use the rift at all. Got into the 35-40 waves range with my run but you don't have to go quite that far to get it. I do stall out waves a bit by tanking the last few mobs of each wave until they lose Aggro to time-out. Sources of healing in my case were from traps and gear.