Gorkster

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Gorkster
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  • Re: THE STORY OF HOW CHARACTERS NO LONGER DANCE CONTINUOUSLY

  • Re: What is your favorite hero in OMDU?

    Most royal: Bionka
    Most JumpyBite: Blackpaw
    Most brutal: Bloodspike
    Most old: Cygnus
    Most shortchanged: Dobbin
    Most charming: Gabriella
    Most insecure: Ivy
    Most Maximillian: Max
    Most cool: Oziel
    Most flameresistant: Smolder
    Most likable: Stinkeye
    Most hippy: Temper
    Most sophisticated: Tundra
    Most funny banter: Zoey

    And the winner is: Stinkeye

  • Re: Ironsides achievement feedback

    Yep the pride hunter merc is the singular change that makes this manageable. I'm sure there are multiple ways to deal with self-healing but I didn't use the rift at all. Got into the 35-40 waves range with my run but you don't have to go quite that far to get it. I do stall out waves a bit by tanking the last few mobs of each wave until they lose Aggro to time-out. Sources of healing in my case were from traps and gear.
  • Re: Serpent guardian

    It's a free guardian not a skin.
  • Re: Some Sabotage maps are too easy.

    There are a number of points I'd agree with. First all sudden deaths probably need to have heavies in them to avoid flips allowing to delay it for too long. Another problem is that some maps are too hard to disrupt. Throne room is a decent example at this. Some more ways to create mid-game disruptions that are effective for waves 4-7 would make some maps play more varied. That said I like that one can build to counter many things, i.e. if one plays well that means you can be fairly safe until late.

    I think corridors is a neat map because it remains quite fragile throughout all waves and it's not one where it's easy to build a hyper-sustaining late-game.