GustavoM

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GustavoM
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  • Re: Some suggestions to modifiers in Chaos Trials.

    Here's my take for new CT mods: Slippery floor: Heroes (and minions?) slides around, depending of how fast they are moving. Counter-intuitive: Traps and hero attacks heal minions, trap debuffs actua… (View Post)
  • Can we have a arcane-based version of the Heat activated trigger, please?

    Something like "Curse-activated trigger: 10% chance for the trap to trigger again if a minion with the arcane debuff walks into the trap range." "This is a good trap part. Please don't curse at it."… (View Post)
  • Here's a few ideas for new chaos trial modifiers.

    * Traps teleports to random locations in the map * Minions has a chance to transform into other type of minions (including bosses) * Minions immunity to stun/slow/etc. * Minions reflect (10/20/30%… (View Post)
  • New minion ideas.

    Imagine something like a old female orc (Grandma orcress?), carrying a wooden rolling pin on her right hand and a umbrella on her left hand (immune to damaging ceiling traps and a melee specialist?),… (View Post)
  • Remove power generator trap from the game.

    Simply because this is meant to be a co-op game; and there's nothing "co-op" in this trap. Or make it share the coin earned between the team;not solely for the trap owner. (View Post)