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Welcome to the very best place to talk about orc-gibbing and ogre-slaying with your fellow War Mages: the Orcs Must Die forums.
If you're new to Orcs Must Die! Unchained, or new to the Robot service (hello European players!) take a moment to introduce yourself and say hello.
A number of us from Robot Entertainment are active here on the forums (and you can often find us in-game as well!). Here's a handy guide to those of us who are most active on the forums!
I'd also like to offer a great big welcome to our French and German CMs who are starting this week.
Harmonia - Global Community Manager
Fifireto - German Community Manager
Zaghaara - French Community Manager
SixOkay - Marketing Manager
ShadeDev - Designer
MitchellW - Support
WinWin - Support
Wafflefoot - QA
See you at the rift!
Keep an eye out for the email from Gameforge. These are getting sent now. Once you get your code you can link the accounts and that will update your new Robot account1
Serious question: What do you guys think of these two maps? I find myself saying this often, but I LOVE THESE MAPS. I think Orcatraz might be my favorite map. I had a lot of trouble myself when we were first trying out Orcri-La (*shakes fist and curses at Swiftyhooves*) but I really like the idea of that map, too!1
Hey Molten: question related to a few other threads and discussions on this topic.
Would having a "common" enemies section like the "notable" enemies section achieve what you are asking for here? Notable would be bosses and rare enemy types, and common would be the enemy type you're facing the most of to help you prepare traps and select heroes.4
Jacowboy said:Max is not dancing in the first level of prologue when winning... (I don't know if that's intended, but I suspect not). And the 3rd... and 5th =P1