- Last Active
- Member, Early Access
I also prefered the old one... however now that I only get mostly gibs (whcih is something that a lot of players should get to, eventually), it would honestly just be time consuming and not veyr exciting xD2
chuckbert said:Even adding them to the store doesn't solve the issue entirely. Most of the parts vary in uses that allow you to customize the traps to adjust to the map or personal play style. Springs on the other hand are pure DPS increase/decrease.
Due to the trap limit concept the only type of spring you would ever want to use is the double spring. Charging spring is just a filler part until you can get a proper double spring. Short spring shouldn't even exist since it decreases your damage per trap limit ratio which conflicts w/ the entire design of the game. So not only is it hard to get springs, even if you manage to get one there is only a 33% chance you actually get the spring you need.1
Ironically enough, it takes me longer to find matches when I solo queue than when I'm in a full party...
But anyways, as usual, the best and probably only fix for your problem is to find a couple of friends/players you can play with and rely on and have fun with them. That's the whole point of having a friend-list and guilds...
Segmenting matchmaker into different types would only mean longer waits for everyone, and that's even worse.3
CdrKeen said:Buying a chest in the Shoppe for giblets is not worth it when you "only" get giblets back (i know there are skulls too).
You bought a chest for 4000 and get 1000 skulls and 600 giblets back. Not a good deal.2
Well its use depends on what you want to do... the push trap pushes things in front of it, the spike wall throws them in a 180 degree angle. I don't know how much damage it does tho, because it doesn't say, but we know that it got a big nerf in 1.6... it used to be very powerful and had a very short cooldown, which meant you could basically stall most waves with 2 of them.
I don't understand the "it never loads" comment you made.
Anyways, the reason, again, why it'll probably never affect large minions is because there are ways of quickly/constantly resetting traps in OMDU, so if it did, you'd basically only need one well-placed spikewall and one tar to defend a lane.1