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DaTeddyBear said:Bla Bla Bla Bla.
Edit: This is what I did say but the knowledge that you won't listen to anyone is enlightening.
Edit Edit: Anyway this pointless thread will probably be deleted. Meaning you probably won't see this.
Edit Edit Edit: Thanks for the response
I believe it's an issue of making the game balanced. There's restrictions on how many minions can be spawned at once (too many would lagg), so in order to make the game work for say, 5 people, they can't just spawn minions. This means instead, the minions would be harder to kill. The problem with this, is that's how the game used to feel hopeless. You would go into a map as a group of 5, and you'd be unable to really killl a single minion on your own because you did so little damage. They opted for maximum of 3, because you can still kill one on your own at 3 players. It helps so they don't have 1 or 5 people runs getting unbalanced.
Heck, I got a 10x in the weekly challenge off basically just me and the deckhand. He's definitely good for combos.
The Reaper King said:Hypovolemic said:The Reaper King said:
- What is the point of the Steam trap? It seems basically worthless especially since they don't take damage from it. Wouldn't they at least take fall damage? I could see it being useful if it had a lower cooldown. Maybe I'm missing something.
yobbobear said:Speaking of which...
I have found another Loadout trait bug. During the pre game Loadout editing, I was able to have 3 triangle traits in my deck. I will post a picture tomorrow when I have some time.