- Last Active
What I find sad is that the raincoat costume became PS4 exclusive instead of being put into that huge costume box, and instead the Order costume was put in the costume box and PC (AND PS4) owners were left with no direct-purchase skin for Yi-Lin.
Which really doesn't fit in with all the rest of the costumes. That huge costume box has always been for funny costumes that didn't make sense in the lore while the direct purchase costume tended to be a bit more lore-friendly, but now perhaps thanks in part to this bundle idea, we are left with the lore-friendly costume being in the random box and no "funny" costume or ANY costume at all for direct purchase.
And the Order costume definately was intended to be a lore-friendly costume. They even talked about it as such and its plot relevance in the Insider video!
If anything, I think that's the true "BS" of the situation. As random boxes are like, the opposite of lore and completely break immersion, putting the lore costume in the random box when all the lore costumes were a direct purchase apparently just so they could have this raincoat as a PS4 exclusive feels like a slap in the face to those who like the story and background behind the game.
Or is it multi-BS? Because both PS4 and PC owners and lore-lovers and forum-posters who were specifically asked for feedback on Yi-Lin's costume when they brought up how they wished the Order costume was the default (and being put in a random box with 36 other items in it is like, the most opposite of default you can get!) got slapped in the face in different ways from this.
For reference sake, I don't care too much about the Order costume myself but I do love OMD's lore and background, and was considering buying it after it came up for direct purchase. Oh well, at least now my wallet won't be tempted.1
I don't think level 100 with T7 traps and only the highest fastest DPS hero types like Midnight should be used as a gauge for a MASTER difficulty map's par time. Even 10:30 is waaaaay too low for anything anywhere near the intended level range, and that's before you consider heros like Hogarth.3
Yea, I'd love to be able to (periodically?) summon minions in survival. You'd get some real epic Order vs Unchained battles going on that way.1
Is it really that hard to not use a skill that blasts you in a direction when there's a pit or deadly lava in that direction? Unlike Temper and Midnight who need to use their team-rocket-is-blasting-off-again skills in order to do large AoE damage or Dead Eye who HAS to roll in order to get her damage buff, it's not like anything forced Gabby to go rocketting off that cliff for a quick parachute-less sky diving trip in the first place. Well, not unless you're using the stun weaver, at least (in which case, just don't select that weaver for that stage. That's not an option for Midnight, Temper, or Dead Eye).
Midnight, Temper, and Dead Eye NEED their zoom-zoom skills in order to fully function. Gabby only needs hers to move a linear distance really quickly, and odds are that if there's a vat of dissolving acid in that direction, she did not need to move into that vat of dissolving acid quickly in the first place.1
Yea, as I play more and more stages with fire elementals, I really gotta say this is one of the most ridiculous things ever. There's like, no other minion that remotely compares to them now. Try playing Endless in most cases and these things come in such ridiculously huge numbers that there's nothing you can do about them and any barricades are forfeit (and again, you don't even get any warnings about them. Not that a warning would help because that's like knowing the exact weight of that Rhinoceros that's about to crush you)
That includes sabotage too. If a minion is a billion times more overpowered than another minion to use in that game, then that's a clear sign that it's... well, overpowered. And it makes Sabotage devolve into even more of a luck-based match than usual when it comes down to a "Who can draw the ridiculously overpowered fire elemental card?" game.4