SenatorBird

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SenatorBird
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  • Re: As someone who has spent over $1000 on your game...

    I will share just a bit of my frustration on spending money on this game.
    There are one thing that I regret a lot that was spending money to get sabotage golden cards. It's not a mode that I enjoy anymore but by the time when I played it I thought that those cards would give me a little advantage because at least I would not be worried about spending it and a different look for the minions seemed cool. The thing is you don't ever see the different look of it because you are sending those cards to the enemies, I don't get what's the point of a different look then... imo those different look minions should affect survival once you bought those cards so at least you got a different look for minions, but meh...
    but on top of all I regret it because I spent my gold on something I will not use ever, I used a couple of times and then sabotage became not cool for me anymore IMO it was a waste I should have rather spent that gold on skins, if I could get a refund only on the gold of those golden cards I would spend it right this time and spend on skins.

    my second frustration is the fact that dyes are expensive, once you have for example all skins of tough guys chest it let the dyes costing 950 gold, I don't like it and I won't spend on it. I don't get why some chest cost so much more than others I think that should be a fixed price for those stuff and from time to time if it became old enough the price should even drop, but having dye being as expensive as the temporarily skins chests are frustrating for me. I would rather see dyes in a dye chest for a middle price we all would think it's fair.

    sometimes I think that the best was to have all skins and dyes available for a fix price and a chest that would be more cheap than a skin or dye on the store but it would be about luck.

    IMO and experience : skins, dyes and skulls are ok stuff to buy on this game. Skins with effect would be awesome. 
    Chests are only nice if you are at the start and want to skip some grinding.
    battle pass like any other game that has a battle pass is just nice if you are willing to spend a lot of time during the duration of it playing the game, for the amount of gold it cost sometimes I think it would be best just to get skulls depending on how much time it is available to spend on the game.
    Post edited by SenatorBird on
  • Re: Sabotage 2nd Impressions

    my latest impression is still this:

    ShadeDev said:
    Neron189 said:
    Throne room bug still remains.Thanks for the lost game guys :D
    We reduced it significantly, but it can still happen in rare scenarios.  Sorry about that.

    We are looking into a more elaborate fix for a future patch.
    Make it go only from right to left twice, like 2 maces each. The art team can figure out something that makes sense, but that is probably the best solution for the mace bug.

    Btw I will get this opportunity to share a little thought.

    Other players have said it already and I have to agree that Holding cards in sabotage sucks. Although it is the most widespread tactic (at least I believe it is at high ranks) and I can't say it is not valid I think it kills a bit of the purpose of sabotage. It kills the "chaos" of each wave, making all waves being only the default waves for each team until Sudden Death (SD) sucks.

    From the stream when the devs compared the game with Mario Kart... At Mario kart you can't get a new item until you used the Item you have, you can't even see the next item before that. You have to use what you have in other to get a new box and randomly get a new item. For Mario karts that let you keep 1 item while holding a second one: in other to get a new box and item you have to use one item. In neither versions of MK you got to "choose" what you want like exchanging one item for another, it is 100% random.

    In sabotage players can hold their 2 cards then in the next wave players get to see more 3 cards of each category and they can re-roll one of each and then finally you get to decide if they want to keep their hand or exchange their cards.

    I think there should be a trade off for players whom hold cards. If a player hold his cards he should not be able to get the option to change his hand. The 3 cards roll and re-roll should be available only for players whom have empty hands. That way there is a trade off that currently doesn't exist. Every tactic should have some yay and nay and currently the holding cards tactic does not have any nay.


    If not that then don't let players hold their hands. Player might choose not to spend their cards, but should not be able to keep it for next wave. That is because ( I think) that sabotage was supposed to be a bit chaotic, having different waves compositions on maps on each match, which is different from battlegrounds where we memorize all minions on each wave and create a strategy to get 5 stars. By allowing players to hold their hands the game is left with only default waves until SD.

    By having only default waves the "chaotic" and always changing purpose of sabotage just died.


    One more thing.
    I think that part of the intended purpose of Sabotage is dead already.
    Sabotage should be a mode that give replay ability of the game and also be a friendly competitive mode.

    The replay ability is a yay because for all players that got all chests Sabotage gives them some different experience. And for all players it can be a different challenge. It is not that much rewarding, but it was increased a bit and the devs are working on making it more rewarding yet ( I think).

    On the other hand The friendly competitive part just failed.  I think implementing a rank system for a friendly competitive mode and make players want to achieve high ranks to show of and prove their skills just was something that made players take this mode to seriously.

    As a consequence some flaws appears in the supposedly "friendly" mode. "Pre mades" and tactics that scare new players from the mode, remove the fun and ability to Solo or duo q,  "remove" the ability of a player meeting  more players and teach new players.

    The rank system makes it so nobody wants to drop their current rank. In my opinion no rank system would be more friendly, it would make people play for fun, and don't really care that much if they loose... With the currently Rank system loosing makes people mad because of the rank, it creates toxicity and rudeness.
    That is probably the main reason that killed the Friendly part of this mode.

    Last thing, A rank system for some mode that has Luck and Randomness involved does not seems right. Although skill and coordination are things to take in consideration in high ranks match, To get to coordinate the minions and spells used requires luck first. A team can an entire Sabotage match without get any of the best cards in game while the opponent can get a lot of the best cards. No matter how skillful or coordinated a team can be, this kind of luck can be a game changer.

    (Editions are mostly text changing, I've keep trying to make my text more clear and with a "better" English, Every time I re-read I always find something to change XD sorry)


  • Re: Patch 2.1 - Premium Shoppe!

    ShadeDev said:
    Neron189 said:
    Throne room bug still remains.Thanks for the lost game guys :D
    We reduced it significantly, but it can still happen in rare scenarios.  Sorry about that.

    We are looking into a more elaborate fix for a future patch.
    Make it go only from right to left twice, like 2 maces each. The art team can figure out something that makes sense, but that is probably the best solution for the mace bug.

    Btw I will get this opportunity to share a little thought.

    Other players have said it already and I have to agree that Holding cards in sabotage sucks. Although it is the most widespread tactic (at least I believe it is at high ranks) and I can't say it is not valid I think it kills a bit of the purpose of sabotage. It kills the "chaos" of each wave, making all waves being only the default waves for each team until Sudden Death (SD) sucks.

    From the stream when the devs compared the game with Mario Kart... At Mario kart you can't get a new item until you used the Item you have, you can't even see the next item before that. You have to use what you have in other to get a new box and randomly get a new item. For Mario karts that let you keep 1 item while holding a second one: in other to get a new box and item you have to use one item. In neither versions of MK you got to "choose" what you want like exchanging one item for another, it is 100% random.

    In sabotage players can hold their 2 cards then in the next wave players get to see more 3 cards of each category and they can re-roll one of each and then finally you get to decide if they want to keep their hand or exchange their cards.

    I think there should be a trade off for players whom hold cards. If a player hold his cards he should not be able to get the option to change his hand. The 3 cards roll and re-roll should be available only for players whom have empty hands. That way there is a trade off that currently doesn't exist. Every tactic should have some yay and nay and currently the holding cards tactic does not have any nay.


    If not that then don't let players hold their hands. Player might choose not to spend their cards, but should not be able to keep it for next wave. That is because ( I think) that sabotage was supposed to be a bit chaotic, having different waves compositions on maps on each match, which is different from battlegrounds where we memorize all minions on each wave and create a strategy to get 5 stars. By allowing players to hold their hands the game is left with only default waves until SD.

    By having only default waves the "chaotic" and always changing purpose of sabotage just died.


    One more thing.
    I think that part of the intended purpose of Sabotage is dead already.
    Sabotage should be a mode that give replay ability of the game and also be a friendly competitive mode.

    The replay ability is a yay because for all players that got all chests Sabotage gives them some different experience. And for all players it can be a different challenge. It is not that much rewarding, but it was increased a bit and the devs are working on making it more rewarding yet ( I think).

    On the other hand The friendly competitive part just failed.  I think implementing a rank system for a friendly competitive mode and make players want to achieve high ranks to show of and prove their skills just was something that made players take this mode to seriously.

    As a consequence some flaws appears in the supposedly "friendly" mode. "Pre mades" and tactics that scare new players from the mode, remove the fun and ability to Solo or duo q,  "remove" the ability of a player meeting  more players and teach new players.

    The rank system makes it so nobody wants to drop their current rank. In my opinion no rank system would be more friendly, it would make people play for fun, and don't really care that much if they loose... With the currently Rank system loosing makes people mad because of the rank, it creates toxicity and rudeness.
    That is probably the main reason that killed the Friendly part of this mode.

    Last thing, A rank system for some mode that has Luck and Randomness involved does not seems right. Although skill and coordination are things to take in consideration in high ranks match, To get to coordinate the minions and spells used requires luck first. A team can an entire Sabotage match without get any of the best cards in game while the opponent can get a lot of the best cards. No matter how skillful or coordinated a team can be, this kind of luck can be a game changer.

    (Editions are mostly text changing, I've keep trying to make my text more clear and with a "better" English, Every time I re-read I always find something to change XD sorry)
    Post edited by SenatorBird on
  • Re: Patch 2.1 - Premium Shoppe!

    I feel the gibs conversion rate was low :v

    And I did not expected that sabotage consumables on the stare would only be purchased with gold instead of skulls. NVM I now realized what is going on with the gold purchasable consumables.


    I still have a lot of stunning accumulator
    and revenge runes and other parts that can only be used in few traps

    Post edited by SenatorBird on
  • Re: Patch 2.1 - Premium Shoppe!

    One more thing, I think it is time to develop more and more maps. Imo more maps might be what will keep people playing instead of sabotage. More maps, maybe even ad a bit of lore.