ShadeDev

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ShadeDev
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Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
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8
  • Re: Release 2.3 for PC - Deadeye

    I think the core issue here is that we believe that the rerouting of minions on Crogon Keep is discouraging creative pathing, not encouraging it.  There's one ultra-superior strategy.
  • Re: Sabotage newbies

    In general, adding 5 minutes to the queue will not result in much better matches.  Typically, it just makes queues longer.
  • Re: Release 2.2 - Chaos Trials

    vrmlbasic said:
    vrmlbasic said:

    So Revenge Rune no longer kills the enemy that killed the barricade/etc? 

    Yep.
    So...what's the point?   As it stands, the Revenge Rune is far from broken, and it has issues, like not killing Bouncer Bear (who can wreck barricades just by spawning in them) or always avenging the barricade against indirect damagers (eg: TNT arrows).

    I'm all for fixing what is broken, but I'd be lying if I were to say that I'm keen on this breaking what was, more-or-less, fixed.
    It's all about creating interesting options, rather than one right answer.
  • Re: Release 2.2 - Chaos Trials

    Treak said:
    Revenge Rune Part
    • Now deals 75% of minion health (from 100%).
    Just to be sure, is that meant 75% of the current minion health, or 75% of the maximum minion health?
    Maximum.

    Also, PATCH TOMORROW!  WOO!
  • Re: Sabotage Matchmaking

    Axony said:
    U don't get the point.

    They put up 3-4 of them, keep 1 minion alive, and kite it over and over those 4.
    they facetank the minion until 1 drops low and then the next person takes the aggro.

    Now we use basic math:
    4 Coin generators
    1 repair tool to reactivate them

    It's like having a "Penguin" giving him the rank of "Admiral" and giving him "13" soldiers and 2 more people of a guild...
    Have you seen this happen?  Because it's not actually possible.  You can't reset the coin generator.