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I think the core issue here is that we believe that the rerouting of minions on Crogon Keep is discouraging creative pathing, not encouraging it. There's one ultra-superior strategy.2
In general, adding 5 minutes to the queue will not result in much better matches. Typically, it just makes queues longer.
vrmlbasic said:DaTeddyBear said:vrmlbasic said:
So Revenge Rune no longer kills the enemy that killed the barricade/etc?
I'm all for fixing what is broken, but I'd be lying if I were to say that I'm keen on this breaking what was, more-or-less, fixed.1
Treak said:Revenge Rune Part
- Now deals 75% of minion health (from 100%).
Also, PATCH TOMORROW! WOO!4
Axony said:U don't get the point.
They put up 3-4 of them, keep 1 minion alive, and kite it over and over those 4.
they facetank the minion until 1 drops low and then the next person takes the aggro.
Now we use basic math:
4 Coin generators
1 repair tool to reactivate them
It's like having a "Penguin" giving him the rank of "Admiral" and giving him "13" soldiers and 2 more people of a guild...2