ShadeDev

About

Username
ShadeDev
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Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
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958
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8
  • Re: Map Par Times

    We will be loosening up many par times in the next patch.
  • Re: Wish list: A difficulty above Rift Lord

    Always a possibility!

    We have a lot of REALLY cool stuff being worked on.  I can't wait to share more in the future.
  • Re: feedback about game progression

    ShadeDev said:
    The first attempt on Master maps has similar success rate to first attempts on Warmage maps.
    This refers to solo players or all games?

    Because i share Terry´s opinion.
    All AND solo.

    I think, in general, apprentice let's you win, while warmage requires you to not die.

    If you have trouble with surviving, warmage feels significantly harder.  If you don't, you won't notice the difficulty until master.
  • Re: feedback about game progression

    There are still difficulty and par time outliers that we will address.  It takes a little while to get a balanced level lineup.
  • Re: feedback about game progression

    Statistically, the largest difficulty spike is from apprentice to warmage.

    If we were to remove account level restrictions, the game could be completed in an extremely short period of time. 

    Don't get me wrong, I wish we didn't have to account level gate things, but that would require about 10x as much content as we have right now.  It's just not something we can afford to change, unless someone has a better idea.  I think our focus right now is finding alternative activities so that you don't feel like you are grinding.