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- Member, Robot Entertainment, Early Access, Apprentice Founder, Featured Developer
We only made docks at eventide and throne room more difficult. In general, we drastically reduced the difficulty before 2.0 was released.1
FloridaMan said:How on earth did the developer not see this coming? I have never seen a game with a game ready check without a timer.1
Void2258 said:ShadeDev said:You will receive a hero victory chest just for winning a map for the first time with a hero.
Regardless, we have a new system in the works to give players a way to continually earn chests.6
We need to do another heavy pass on weavers. The system was designed for Siege and we need to do more to make your in-game choices more dynamic.
I have discussed some possible reworks with designers in the past. One idea is to add primary and secondary effects to weavers:
- Reduces the cooldown of Bull Rush by 20% and increases it's damage against burning enemies.
- Increases the damage of "In Your Faces" and changes its damage type to arcane.
The idea here is to have different levels influence your choices more heavily, which in turns influences your playstyle.