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  • Re: About Chaos Trials difficulty

    I don't mind the enemy scaling, but I do believe that it is too staggered as it is now.  The fact that everyone unanimously agrees that the jump T6 to T7 is so clearly pumped up in difficulty seems to me to be a sign that the scaling from tier to tier isn't smooth enough.
  • Re: "Allow selling traps to allies" as default option

    Matoho said:
    Alright, so you want rather active players to stop playing instead of new people, good point
    I doubt that is actually the case.  I am also against this being a default option.  I think that maybe better information regarding making this obvious for new players is a better solution.
  • Re: What are your likes/Dislikes about Gabriella?

    Personally, I generally like most aspects of her.  I tend to use her Kinetic Pulse most of the time and rarely use Devious Allure but I believe that to be mostly my play style.  If there was one thing I had to pick as a dislike, I would swap one of her tier II and tier III talents because I find tier II largely lackluster for my playstyle.  Since I sometimes go a whole match without using Devious Allure once, tier II being composed entirely of Devious Allure upgrades is a waste for me.  I would likely prefer swapping Power Word with Power From Control to balance for players trying to specialize in a specific move in matches.
  • Re: Dobbin Gold Sacks spawning behind walls or below ground. And sometimes are hard to see as well.

    Kulina said:
    Hello CuteAnduin,

    Pickups spawn very close to where minions are killed, so stepping back just a bit from the gate will allow them to spawn in areas they can be claimed.

    If you come across a sack that spawns below ground on the other hand, that's definitely not intended! In that case, I encourage you to submit a ticket with a screenshot to the support by following the link below and they'll look into it!


    This has actually happened to me lots of times but I never really thought to submit a ticket about it....  I'll have to start taking screen shots.
  • Heat Activated Trigger Question

    So I've recently started trying to think more outside the box about my trap setups.  In my recent adventures, I started using Fire Cracker and Floor Scorcher more which has led me to consider the Heat Activated Trigger.  Now, as far as I can tell, it applies to resetting a trap based on a burning enemy crossing into the trigger range of a trap on cooldown.  This seems to me to be best utilized on a Ceiling Balista in most cases, but I have read that it does not work.  My search shows that it has been like this for a while.  Why is it still an option to equip this then?  Is this a long standing glitch devs haven't worked out?  Is there no intention for it to work?  If so, why is it still an option to equip?  I'd like some insight if possible, thanks.  Also while I'm asking, can I get clarification that the trap has a 10% chance to reset each time a burning enemy enters the trigger range regardless of whether it entered burning, or was set ablaze while already in the area.  Also, does an burning enemy that extinguishs and is reignited apply for a secondary 10%?