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Keep in mind that if you hold down control you can move the mouse freely and read the descriptions of the buffs you have that TimeMaster mentioned. I did not know this for quite a while, so it can help you learn a lot by just stopping and reading the various buffs that pop up if you have a free moment.
sashimiak said:If something like this was to be implemented, would you guys prefer it to be on a fixed timed cycle like robertwsaul suggests, or would you prefer to have "endless" amounts of reroll but pay something for them? (e. g. skulls)sashimiak said:Regarding the different rewards for different difficulties of mod, I see a potential issue regarding the "sorting". Some players have shared their feedback (not just in this thread but generally speaking) that for them a no go breaks key is nearly impossible while others enjoy the mod and have no trouble with it. The same goes for e. g. armor mods. People who really enjoy playing (and are very good with) a hero that deals arcane damage won't find a key with say, extra ice armor particularly challenging while that might be a complete disaster for somebody else. So while there are mods I think a big portion of the player base would agree on (expensive barricades being one that comes to mind) I also think there are even more whose perceived difficulty differs greatly among players. It would be a nightmare to sort those mods into difficulty levels that all (or at least most) players can agree on.
robertwsaul said:yobbobear said:If that were the case, multiplayer should have less trap slots like it did in OMD2. The fact is that every mode (except maybe high tier chaos trials which is meant to be unbeatable) can be completed solo. There are many YouTube videos showing how people achieved this. Extra trap slots etc are not required.