CHAOS TRIAL MODIFIERS
Mercenaries Spawn on Death: Summons a mercenary with each hero death.
Rift Point Loss on Death: Causes the team to lose rift points when heroes die.
Bonus Rift Points: Doubles rift points.
Bargain Barricades: Decreases the cost of barricades by -50%.
Decreases the cost of support traps by -50%.
More Health Drops: Increases the number of health drops 2x.
More Mana Drops: Increases the number of mana drops 2x.Fast Heroes:
Increases hero movement speed by +15%.More Unchained Drops:
Increases the number of Unchained drops by 5x.Bonus Damage at Low Health:
Heroes deal +25% damage when below 50% health.Slow Minions:
Slows minions by -15%.
Expensive Barricades: Increases the cost of barricades 3x.
Expensive Hunter Traps: Increases the cost of Big Game Hunting traps 3x.
Expensive Ceiling Traps: Increases the cost of ceiling traps by 2x.
Expensive Floor Traps: Increases the cost of floor traps by 2x.
Expensive Physics Traps: Increases the cost of physics traps by 3x.
Expensive Wall Traps: Increases the cost of wall traps by 2x.
Long Cooldowns: Increases the cooldown duration of hero abilities.
Increased Epic Cooldown: Increases epic ability cooldowns by +100%.
Increased Unique Cooldown: Increases unique ability cooldowns by +100%.
Increased Secondary Cooldown: Increases secondary ability cooldowns by +100%.
Melee Minion Damage: Increases minion melee damage by +25%.
Arcane Armor: Grants enemies +50 arcane armor.
Control Resistance: Increases minions' ability to resist control effects by +50%.
Fire Armor: Grants enemies +50 fire armor.
Ice Armor: Grants minions +50 ice armor.
Lightning Armor: Grants minions +50 lightning armor.
Physical Armor: Grants minions +50 physical armor.
Spawn Protection: Minions take 50% less damage for 20s after spawning.
Fast Minions: Increases minion movement speed by +20%.
Rugged Runners: Increases runner minion health 2x.
Rush Timer: If not killed within 40s, minions drop aggro and move +30% faster.
Barricade rubble does not disappear.
No Go-breaks: Removes go breaks.
No Health Drops: No health drops.
No Mana Drops: No mana drops.
One Rift Point: Decreases rift points to 1.
Gear Disabled: Disables all gear.
Additional Armored Ogres: Adds armored ogres to waves.
Additional Cyclops Mages: Adds cyclops mages to waves.
Additional TNT Archers: Adds TNT archers to waves.
Additional Fire Fiend Imps: Adds fire fiend imps to waves.
Additional Order Mages: Adds Order mages to waves.
Additional Fire Ogres: Adds fire ogres to waves.
Additional Gnoll Grenadiers: Adds gnoll grenadiers to waves.
Additional Pride Hunters: Adds pride hunters to waves.
Additional Northmun Archers: Adds Northmun archers to waves.
Additional Kamikaze Kobolds: Adds kamikaze kobolds to waves.
Additional Mercenaries: Adds mercenaries to waves.
Additional Forest Giants: Adds forest giants to waves.
Additional Mountain Trolls: Adds mountain trolls to waves.
Additional Shield Trolls: Adds shield trolls to waves
Additional Unstable Rifts: Adds unstable rifts to waves.
Increased Aggro: Increases hero aggro by +50%.
Periodic Bomb: Periodically casts The Bomb Spell on a random hero.
Primary Knockback: Causes primary attacks to periodically knock heroes back for 7 seconds.
Camera Freeze: Disables heroes' cameras when their health falls below 50%.
Spudge Drops: Obscures a hero's camera with spudge when picking up a powerup.
Celebratory Dance: Causes team to dance when a boss or mercenary is killed.