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His raised fix base dmg increased his Overall Dmg in Batllegrounds, Sabotage and Chaos Trials.
But its lowered in Endless.
His manamanagement feels very bad now, even with tons of manareg in soloplayer games. Hes out of Mana within a few seconds. especially if he wants to take an effort out of his weavers.
His shift ability converts hp to mp, which spends him additional mana, but he cant do any dmg while using it.
But he has to use it a lot of time, which means he is a lot of time at low health and can be killed by simple archers etc.
The Wavers doesnt fit with his new build. Players hat to choose what kind of Dmg they want to do (single Target or AoE)
The entire T3 Weavers feels unrewarding, because their effect is to low to be a "good" pick or simply against the reason why players use the skill ( Unholy mire).
Maybe increase vexing surges soul increasement or change one T4 waever to t3.
His new soul mechanic doesnt display his actual number of souls after the first usage of his ultimate. The Ultimate Button stays grey until you farmed new 75 souls, but the "counter" stays invisible.
But most annoying is that he lost his unique playstyle. He had one job/advantage in the past which makes him fun to play with a great Dmg if the player invests enough time in Endless. Now he feels like a rnd hero pick.
The old Gabby with blink root and the possible combination with blink and mezmerize weaver was awesome as hardline Minion stacker.
Perfect to raise the score by high combos to a huge amount of minions.
I would like to see unique Heroes which are specialists for different ingame Goals.
Started to play as Premade as Premade until old Gold 1, then i played most of my matches in Solo Q
Solo Q games are depend on Teamplay same as Premade Games.
So the biggest problem is if your you and your rnd mates and you didnt share the same ideas about building a Killbox and all build their own stuff. In this case you should try to make the best out of it. you can try to explain some stuff like why it´s not good to add a push/flip trap at specific positions in max sec. ^^
Add usefull stuff in their Killbox, because its easier to Kill.
Minions in one weird Killbox than in 2-3 smaller boxes.
My preferred hero choice depends on the Map and mates.
But usually Dobbin (Multilane) , Tundra or Ivy (single lane)
This heroes had a good potencial to counter fails.
I played him per solo q from lvl 1 since people were complaining about lowlevels in their teams. But he got few premade Matches with guys who send me a invite too (who arent from my guild ).
Playing as Lowlvl is some harder than as highlvl. Your dmg is to low to kill even low hp Minions if the gasp between you and the other players is to huge. Then you had to play as full support to be effective in matter of Teamplay (support traps/bars in early waves/CC hero).
Re: Sabotage Game Won and no reward cause the Server thinks you lost connection / cant see statiscticsOndark said:Around 70% of the Time i wont get to results and see game statistics of a Sabotage match (i really would like to) but the game counts and i get hidden rewards.
Around 10% of the time the Game just doesnt even count.
Around 20% of the time i can see statisctics at the end of a sabotage match and the Game counts WOW.
The rewards will only be displayed to you if they have never been in your inventory before.
But it is easy to control when you write your current experience before a game and check it after the game.
Gabby alias "stack,stun n´gun"1
I am sure that the generator can also be fun. This could lead to resource management gaining more weight again.
But it should be equally available to all! This will be possible only after a long time.