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The real question is this:
Is -50 physical armor reduction > 30% damage increase from other resonators? I personally don't know how big of a boost -50 physical armor is in terms of physical damage to make an informed decision1
If anything, they should keep the base damage @ 200, but have it increase using the past formula based on trap height. That way, it's actually interesting and viable to use in certain situations.
Also, if it's not based on trap height anymore, maybe update the tooltip and video.2
If there are more tiers to come, why not limit the max players can receive now to T7 so players can potentially diversify their trap pool (no additional traps will drop if you achieved t7)? There is no time table as to when higher tiers will come (could be a couple weeks to a few months) so why is it necessary to receive drops thst literally do nothing at this current stage of the game?4
That's the problem with how OMDU controls progress. Instead of adding more content to increase longevity of the game, management was able to find the one way that would piss people off the most (RNG). A tower defense game without the ability to even design his/her perfect killbox is absurd. I can't think of any other tower defense game that doesn't even reward farming since OMDU uses a pure RNG system for trap drops.
To make matters worse, account level doesn't even matter anymore...only trap levels do. Before this patch, high account level almost always means that person is rocking high tier traps. With this new RNG system in place, people will be in for a surprise.4
You're probably right. My bad. I just saw ShadeDev respond to the Hogarth post today so I assumed he would also drop in a word about something that is ACTUALLY broken. A hero that isn't up to par doesn't require a hotfix, but something like this surely does. People are spending REAL MONEY to get absolutely nothing...not even skulls.7