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@ shadedev. Please don't lower the skill ceiling any more than it already is. There is enough randomness built into this PVP mode as it is.2
After playing hundreds of sabotage games, there is a recurring problem I've been noticing - comeback mechanics. Currently, there seems to be close to no mechanics that aid in making comebacks if one team is losing. In the current meta of the game (higher tier games, that is), if you lose rift points before sudden death, it's over. The chance of come back is slim to none. Here are some suggestions:
1. Increase chance of stronger minions/consumable cards in later waves
2. Re-rolling minion cards/consumable cards grants higher chance of getting stronger cards (It does cost 500 coin)
3. Allow a cap of minion/consumable cards people can get. Right now, I have close to 100 mana drain cards, coin drain, etc. All these cards are filling up my total card pool to draw from, decrease my chances of obtaining stronger cards.
If all three of these suggestions are implemented, I believe the QUALITY of sabotage games would drastically increase. There are countless games that I've played where the other team would just go AFK if they lose any rift points because the game is essentially over. There are no comeback mechanics due to the RNG of drawing minion/consumables cards, accompanied by a huge card pool.
TimeMaster said:phattony said:A few days later we got our first loss as a team to some lower level solo queue players. Not sure if actual rank of players just that they were not in diamond or platinum. It was a mistake on our part and we deserved to lose. Yeldarb and I were both demoted a rank to platinum 1 and platinum 5 which we thought was fine because it was lower rank players. Our gold 5 ranked friend was demoted to silver 3. We thought it was a little harsh but we attributed it to him having far less games played.
And no, I'm not just salty or attacking for no reason, I'm trying to point out a practise that is questionable and in my honest opinion should be frowned upon because it has only negative effects for the current situation and system of the mode.
If it were about the rank, I could have done the same with guildmates and smurfs and get to Diamond 1 on a rating that no one would ever reach.http://forums.orcsmustdie.com/discussion/11963/so-i-heard-eu-players-have-higher-skill-than-us-playersAlso, not sure how many times Terry has to reiterate...he did not smurf to get up to Diamond 1. He said he grouped with low ranked players to get to platinum 5. He strictly queued with Nothing and I from Platinum 5 to Diamond 1.1
If this is working as intended, this is the worst rng system in place for any game I've ever seen. imagine spending money on gold and you get a drop that literally goes nowhere since the trap is maxxed. you're pretty much donating to OMDU7
Not sure if this is a bug, but you can still receive trap drops from chests even if your trap is already T7. For example, if I had T7 barricades, I can still get barricades as drops from chests. The number goes up, but it does nothing. Is this intended?4