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Something does seem up with the tar trap drops, like it's the wrong rarity or not dropping in rift lord chests or something1
Reached tier 10 (rift lord so far)
Fun modifers - most of them. What's great about chaos trials is that there's not always a best hero, and the randomness of the modifers can really make certain heroes shine or fail miserably. Same with traps - I've seen a lot more health and mana wells, and I never thought that big game hunting traps would be such a life saver.
Unfun modifiers - gear disable. This is literally just taking away options. It increases the difficulty but not in an enjoyable way. Maybe change it to increased cooldown, or higher mana cost gear. A positive modifier that increased effectiveness of gear would be fun too.
Some assorted thoughts - I wish ring of last stand was better. It would be really great to use it to block the shot of a cyclops mage, or to take a face full of kamikaze kobolds, but the duration feels a bit too short and the cooldown a bit too long.
Stinkeye paired with coin gen, and ballista spam seems like it's the answer to a lot of scenarios. A ceiling full of ballistas is hard for anything to get through. Since the bug with stinkeye's totem damage not scaling with level has been fixed, he may be doing a bit too much damage, or at least too much damage from a safe distance.1
The store deals change is really really good. Finally something that's not rng in a way that makes it useless sometimes8
Monday to prep the servers for the patch. Weds-Friday to observe the patch for any critical issues and to hotfix if necessary. Patching on friday would have a good chance of it being broken all weekend.4
There should be a weaver to get the laser back in some form. It's a cool enough thing to have that it shouldn't be eliminated entirely. Maybe a weaver that automatically makes a laser shoot between your slow and attack totems. You can adjust its potency or whatever to make it balanced, but lasers are rad.2