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robertwsaul said:I know it's been brought up frequently, but seeing as that the last patch changed nothing it warrants mentioning again. Can we please either get double the guardians when playing single player, or perhaps buff them up by like, 50% damage and health. They are literally standing in for human players, and they need to be significantly stronger than they are to do that. Seeing as that some of the maps have upwards of 5-6 spawn points, it would seem fair to both buff AND increase how many you can take. Seeing as that three players can take 6 guardians, taking 4 doesn't seem like that much of a stretch. (Maybe just make each guardian usable twice if that fits the UI better without making a new layout?)
Second, I know the trap limit is for server performance, whatever that means. It should be thrown out, but if it can't, can we get a system like in Sanctum 2 where you can use excess gold to overcharge traps already in place? It's very annoying to die on wave 25 and be absolutely unable to create more traps, and the 20,000 gold in my inventory is useless unless I'm planning on choking the orcs to death with it. Maybe something like a doubling gold cost to upgrade a trap by 25% (like 1000gp upgrades once, 2000, upgrades twice, 4000, etc) That way survival still can't be played infinitely, but you can actually DO something with your gold).
Third, I saw Cygnus got a buff, but he didn't really need more damage. What he needs is for his primary attack to NOT use mana. It's literally un-fun to have a character who's primary attack can just get taken away unless he's hovering near a rift. If it's a balance issue, then remove the AOE on it, and instead of the weaver that removes the mana cost, make that weaver add back in the AOE.
Otherwise, the new daily quest that requires you to play multiplayer matches is kind of a kick in the dick, but I get it that you want to encourage multiplayer. However it would be nice if it didn't have that so I could actually take advantage of it.
Keep it up guys, games fun. Looking forward to more new ranged heroes.
I like sanctum 2's upgrade system but I'm not sure it would fit with the trap part system in OMD!U. maybe something that could be looked at in the future by the dev team if it's something they would consider.
The AOE on lightning is an elemental status effect, like fire burning things. It cannot be removed without removing it from everything else with lightning in the game. I am personally in favor for a reduction in cygnuses mana usage on his primary but as this makes him "unique" i guess the devs decided to double down on the damage. While this isn't bad alone, his original concept has his rift supporting with additional damage and this doesn't happen now so I think further changes would be nice.
Stick around and see how the changes go and keep leaving feedback!1
@SenatorBird I think you're right in that there's not enough teasing going on with the IA stuff but that's both a good and a bad thing. If you look at Warframe theys sometimes tease things months in advance and occasionally miss the mark but as with a lot of things and balancing I think more new things will be appearing since the game is largely still getting feature releases like the Premium Shoppe.
I was one of the lucky few to see Warframe in it's formative days and a ton of the things in there now weren't even conceived yet. The only thing I can say is keep leaving feedback and Ideas and ultimately we'll see where this thing winds up, hopefully in a good place!